On 11/22/2011 01:38 AM, Yuanhan Liu wrote:
This would make ElementArrayBufferObj data per vertex array object. I did't
find something to support this at the spec page[0]. But I did find
something that somehow support this at opengl wiki page[1].
NOTE: with my test, both NV and ATI's closed source opengl
implementation would attach the Elelemnt array buffer to vao.
This would fix most of(3 left) intel oglc vao test fail
[0]: http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt
[1]: http://www.opengl.org/wiki/Vertex_Array_Object
Back when I implemented Apple's VAO it wasn't clear to me if the array
element binding was per-VAO or per-context. The original spec wasn't
explicit about it. But I just checked the GL 3.0 spec it lists
GL_ELEMENT_ARRAY_BUFFER as per-VAO state. A test program on NVIDIA's
driver confirms it.
Regarding your patch, I think we could remove the existing
gl_array_attrib::ElementArrayBufferObj field and reference
gl_array_object::ElementArrayBufferObj everywhere.
Note that even if we don't support GL_ARB/APPLE_vertex_array_object
that we still have/use the default VAO so there's shouldn't be a
problem if the VAO extensions aren't enabled.
The fix for this would probably also be a candidate for the 7.11 branch.
We should have a piglit test for this too.
-Brian
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