https://bugs.freedesktop.org/show_bug.cgi?id=99467

--- Comment #21 from Drago <drago.iva...@gmail.com> ---
Since workaround is not that big, can't it be committed and activated with
ENV var switch, until Id fixes the game. This will allow stressing the RADV
driver with the most demanding Vulkan game we have, and polishing other
parts of the driver.

On Mon, Mar 13, 2017 at 7:56 PM, <bugzilla-dae...@freedesktop.org> wrote:

> *Comment # 20 <https://bugs.freedesktop.org/show_bug.cgi?id=99467#c20> on
> bug 99467 <https://bugs.freedesktop.org/show_bug.cgi?id=99467> from Vedran
> Miletić <ved...@miletic.net> *
>
> (In reply to Sebastian Jug from comment #19 
> <https://bugs.freedesktop.org/show_bug.cgi?id=99467#c19>)> I would like to 
> see these patches go mainline as well so we can all play.
>
> I believe the issue is whether Doom Vulkan implementation follows the 
> standard.
> In case it does not, the game should be fixed. We _really_ shouldn't start
> going down the road of workarounds with Vulkan like we did with OpenGL...
>
> ------------------------------
> You are receiving this mail because:
>
>    - You are the QA Contact for the bug.
>    - You are the assignee for the bug.
>
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
>

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to