glNewList() swaps dispatch tables, and we don't have anything in
place to handle that in glthread.
---
src/mapi/glapi/gen/gl_API.xml | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 15d7e4f..c1f0f8f 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -1102,21 +1102,21 @@
<type name="byte" size="1" glx_name="CARD8"/>
<type name="ubyte" size="1" unsigned="true" glx_name="CARD8"/>
<type name="boolean" size="1" unsigned="true" glx_name="CARD8"/>
<type name="void" size="1"/>
<type name="DEBUGPROCARB" size="4" pointer="true"/>
<type name="DEBUGPROC" size="4" pointer="true"/>
- <function name="NewList" deprecated="3.1">
+ <function name="NewList" deprecated="3.1" marshal_fail="true">
<param name="list" type="GLuint"/>
<param name="mode" type="GLenum"/>
<glx sop="101"/>
</function>
<function name="EndList" deprecated="3.1">
<glx sop="102"/>
</function>
<function name="CallList" deprecated="3.1">
--
2.9.3
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