This patch results into an infinite, but interruptible, hang when trying to use 
OpenCL. Not even the piglit quick_cl tests are working. It works fine after 
revert.

System info:
Gentoo AMD64 Unstable
RX 470 8GB (Polaris 10)
LLVM, Clang, Mesa incl. dependencies on Git Master.

P.S.:
OpenCL on Oland is completely broken since a few months or so (it looks like a 
bug in LLVM), but that's another story.

Message: 1
Date: Sun, 12 Mar 2017 18:16:27 +0100
From: Marek Olšák <mar...@gmail.com>
To: mesa-dev@lists.freedesktop.org
Subject: [Mesa-dev] [PATCH 3/7] radeonsi: compile all TGSI compute
        shaders asynchronously
Message-ID: <1489338991-7561-3-git-send-email-mar...@gmail.com>
Content-Type: text/plain; charset=UTF-8

From: Marek Olšák <marek.ol...@amd.com>

required by threaded gallium
---
 src/gallium/drivers/radeonsi/si_compute.c | 125 +++++++++++++++++++-----------
 1 file changed, 81 insertions(+), 44 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_compute.c 
b/src/gallium/drivers/radeonsi/si_compute.c
index 5097c81..ed02f49 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -27,20 +27,25 @@
 #include "util/u_upload_mgr.h"

 #include "amd_kernel_code_t.h"
 #include "radeon/r600_cs.h"
 #include "si_pipe.h"
 #include "sid.h"

 #define MAX_GLOBAL_BUFFERS 22

 struct si_compute {
+       struct si_screen *screen;
+       struct tgsi_token *tokens;
+       struct util_queue_fence ready;
+       struct si_compiler_ctx_state compiler_ctx_state;
+
        unsigned ir_type;
        unsigned local_size;
        unsigned private_size;
        unsigned input_size;
        struct si_shader shader;

        struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
        unsigned use_code_object_v2 : 1;
        unsigned variable_group_size : 1;
 };
@@ -81,85 +86,111 @@ static void code_object_to_config(const amd_kernel_code_t 
*code_object,
        out_config->num_sgprs = code_object->wavefront_sgpr_count;
        out_config->num_vgprs = code_object->workitem_vgpr_count;
        out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1);
        out_config->rsrc1 = rsrc1;
        out_config->lds_size = MAX2(out_config->lds_size, 
G_00B84C_LDS_SIZE(rsrc2));
        out_config->rsrc2 = rsrc2;
        out_config->scratch_bytes_per_wave =
                align(code_object->workitem_private_segment_byte_size * 64, 
1024);
 }

+/* Asynchronous compute shader compilation. */
+static void si_create_compute_state_async(void *job, int thread_index)
+{
+       struct si_compute *program = (struct si_compute *)job;
+       struct si_shader *shader = &program->shader;
+       struct si_shader_selector sel;
+       LLVMTargetMachineRef tm;
+       struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug;
+
+       if (thread_index >= 0) {
+               assert(thread_index < ARRAY_SIZE(program->screen->tm));
+               tm = program->screen->tm[thread_index];
+               if (!debug->async)
+                       debug = NULL;
+       } else {
+               tm = program->compiler_ctx_state.tm;
+       }
+
+       memset(&sel, 0, sizeof(sel));
+
+       tgsi_scan_shader(program->tokens, &sel.info);
+       sel.tokens = program->tokens;
+       sel.type = PIPE_SHADER_COMPUTE;
+       sel.local_size = program->local_size;
+
+       program->shader.selector = &sel;
+       program->shader.is_monolithic = true;
+
+       if (si_shader_create(program->screen, tm, &program->shader, debug)) {
+               program->shader.compilation_failed = true;
+       } else {
+               bool scratch_enabled = shader->config.scratch_bytes_per_wave > 
0;
+
+               shader->config.rsrc1 =
+                       S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
+                       S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
+                       S_00B848_DX10_CLAMP(1) |
+                       S_00B848_FLOAT_MODE(shader->config.float_mode);
+
+               shader->config.rsrc2 =
+                       S_00B84C_USER_SGPR(SI_CS_NUM_USER_SGPR) |
+                       S_00B84C_SCRATCH_EN(scratch_enabled) |
+                       S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
+                       S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
+                       S_00B84C_LDS_SIZE(shader->config.lds_size);
+
+               program->variable_group_size =
+                       sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] 
== 0;
+       }
+
+       FREE(program->tokens);
+       program->shader.selector = NULL;
+}
+
 static void *si_create_compute_state(
        struct pipe_context *ctx,
        const struct pipe_compute_state *cso)
 {
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_screen *sscreen = (struct si_screen *)ctx->screen;
        struct si_compute *program = CALLOC_STRUCT(si_compute);
-       struct si_shader *shader = &program->shader;
-

+       program->screen = (struct si_screen *)ctx->screen;
        program->ir_type = cso->ir_type;
        program->local_size = cso->req_local_mem;
        program->private_size = cso->req_private_mem;
        program->input_size = cso->req_input_mem;
        program->use_code_object_v2 = HAVE_LLVM >= 0x0400 &&
                                        cso->ir_type == PIPE_SHADER_IR_NATIVE;

-
        if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
-               struct si_shader_selector sel;
-               bool scratch_enabled;
-
-               memset(&sel, 0, sizeof(sel));
-
-               sel.tokens = tgsi_dup_tokens(cso->prog);
-               if (!sel.tokens) {
+               program->tokens = tgsi_dup_tokens(cso->prog);
+               if (!program->tokens) {
                        FREE(program);
                        return NULL;
                }

-               tgsi_scan_shader(cso->prog, &sel.info);
-               sel.type = PIPE_SHADER_COMPUTE;
-               sel.local_size = cso->req_local_mem;
-
+               program->compiler_ctx_state.tm = sctx->tm;
+               program->compiler_ctx_state.debug = sctx->b.debug;
+               program->compiler_ctx_state.is_debug_context = sctx->is_debug;
                p_atomic_inc(&sscreen->b.num_shaders_created);
-
-               program->shader.selector = &sel;
-               program->shader.is_monolithic = true;
-
-               if (si_shader_create(sscreen, sctx->tm, &program->shader,
-                                    &sctx->b.debug)) {
-                       FREE(sel.tokens);
-                       FREE(program);
-                       return NULL;
-               }
-
-               scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
-
-               shader->config.rsrc1 =
-                          S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
-                          S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
-                          S_00B848_DX10_CLAMP(1) |
-                          S_00B848_FLOAT_MODE(shader->config.float_mode);
-
-               shader->config.rsrc2 = S_00B84C_USER_SGPR(SI_CS_NUM_USER_SGPR) |
-                          S_00B84C_SCRATCH_EN(scratch_enabled) |
-                          S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
-                          S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
-                          S_00B84C_LDS_SIZE(shader->config.lds_size);
-
-               program->variable_group_size =
-                       sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] 
== 0;
-
-               FREE(sel.tokens);
-               program->shader.selector = NULL;
+               util_queue_fence_init(&program->ready);
+
+               if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
+                   sctx->is_debug ||
+                   r600_can_dump_shader(&sscreen->b, PIPE_SHADER_COMPUTE))
+                       si_create_compute_state_async(program, -1);
+               else
+                       util_queue_add_job(&sscreen->shader_compiler_queue,
+                                          program, &program->ready,
+                                          si_create_compute_state_async, NULL);
        } else {
                const struct pipe_llvm_program_header *header;
                const char *code;
                header = cso->prog;
                code = cso->prog + sizeof(struct pipe_llvm_program_header);

                ac_elf_read(code, header->num_bytes, &program->shader.binary);
                if (program->use_code_object_v2) {
                        const amd_kernel_code_t *code_object =
                                si_compute_get_code_object(program, 0);
@@ -708,20 +739,21 @@ static void si_launch_grid(
        bool cs_regalloc_hang =
                (sctx->b.chip_class == SI ||
                 sctx->b.family == CHIP_BONAIRE ||
                 sctx->b.family == CHIP_KABINI) &&
                info->block[0] * info->block[1] * info->block[2] > 256;

        if (cs_regalloc_hang)
                sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
                                 SI_CONTEXT_CS_PARTIAL_FLUSH;

+       util_queue_fence_wait(&program->ready);
        si_decompress_compute_textures(sctx);

        /* Add buffer sizes for memory checking in need_cs_space. */
        r600_context_add_resource_size(ctx, &program->shader.bo->b.b);
        /* TODO: add the scratch buffer */

        if (info->indirect) {
                r600_context_add_resource_size(ctx, info->indirect);

                /* The hw doesn't read the indirect buffer via TC L2. */
@@ -787,20 +819,25 @@ static void si_launch_grid(


 static void si_delete_compute_state(struct pipe_context *ctx, void* state){
        struct si_compute *program = (struct si_compute *)state;
        struct si_context *sctx = (struct si_context*)ctx;

        if (!state) {
                return;
        }

+       if (program->ir_type == PIPE_SHADER_IR_TGSI) {
+               util_queue_fence_wait(&program->ready);
+               util_queue_fence_destroy(&program->ready);
+       }
+
        if (program == sctx->cs_shader_state.program)
                sctx->cs_shader_state.program = NULL;

        if (program == sctx->cs_shader_state.emitted_program)
                sctx->cs_shader_state.emitted_program = NULL;

        si_shader_destroy(&program->shader);
        FREE(program);
 }


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