From: Xu Randy <randy...@intel.com>

We should use anv_get_layerCount() to access layerCount of VkImageSub-
resourceRange in anv_CmdClearColorImage and anv_CmdClearDepthStencil-
Image, which handles the VK_REMAINING_ARRAY_LAYERS (~0) case.

Test: Sample multithreadcmdbuf from LunarG can run without crash

Signed-off-by: Xu Randy <randy...@intel.com>
---
 src/intel/vulkan/anv_blorp.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index 1f4fec5..9b3910f 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -830,7 +830,7 @@ void anv_CmdClearColorImage(
                         VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
 
       unsigned base_layer = pRanges[r].baseArrayLayer;
-      unsigned layer_count = pRanges[r].layerCount;
+      unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
 
       for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
          const unsigned level = pRanges[r].baseMipLevel + i;
@@ -890,7 +890,7 @@ void anv_CmdClearDepthStencilImage(
       bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
 
       unsigned base_layer = pRanges[r].baseArrayLayer;
-      unsigned layer_count = pRanges[r].layerCount;
+      unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
 
       for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
          const unsigned level = pRanges[r].baseMipLevel + i;
-- 
2.7.4

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