This avoids costly thread synchronisation. With this fix games that previously regressed with mesa_glthread=true like xonotic or grid autosport. Could someone test if games that benefit from glthread didn't regress? --- src/mesa/main/glthread.c | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c index 06115b916d..d46288c242 100644 --- a/src/mesa/main/glthread.c +++ b/src/mesa/main/glthread.c @@ -252,12 +252,21 @@ _mesa_glthread_finish(struct gl_context *ctx) if (pthread_self() == glthread->thread) return; - _mesa_glthread_flush_batch(ctx); - pthread_mutex_lock(&glthread->mutex); - while (glthread->batch_queue || glthread->busy) - pthread_cond_wait(&glthread->work_done, &glthread->mutex); + if (!(glthread->batch_queue || glthread->busy)) + { + if (glthread->batch && glthread->batch->used) + { + glthread_unmarshal_batch(ctx, glthread->batch); + } + glthread_allocate_batch(ctx); + } + else + { + while (glthread->batch_queue || glthread->busy) + pthread_cond_wait(&glthread->work_done, &glthread->mutex); + } pthread_mutex_unlock(&glthread->mutex); } -- 2.12.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev