On Wed, Mar 29, 2017 at 7:41 PM, Francisco Jerez <[email protected]> wrote: > This fixes the stripes of garbage rendered on the floor of the vehicle > assembly building among other rendering issues. The reason for the > misrendering seems to be that some of the GLSL shaders used by the > application use variables before initializing them, incorrectly > assuming that they will be implicitly set to zero by the > implementation.
Sigh. Acked-by: Matt Turner <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
