On Wed, Mar 29, 2017 at 7:41 PM, Francisco Jerez <curroje...@riseup.net> wrote:
> This fixes the stripes of garbage rendered on the floor of the vehicle
> assembly building among other rendering issues.  The reason for the
> misrendering seems to be that some of the GLSL shaders used by the
> application use variables before initializing them, incorrectly
> assuming that they will be implicitly set to zero by the
> implementation.

Sigh.

Acked-by: Matt Turner <matts...@gmail.com>
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to