On Wed, Mar 29, 2017 at 7:41 PM, Francisco Jerez <[email protected]> wrote:
> This fixes the stripes of garbage rendered on the floor of the vehicle
> assembly building among other rendering issues.  The reason for the
> misrendering seems to be that some of the GLSL shaders used by the
> application use variables before initializing them, incorrectly
> assuming that they will be implicitly set to zero by the
> implementation.

Sigh.

Acked-by: Matt Turner <[email protected]>
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