On 11/27/2011 06:08 PM, Eric Anholt wrote:
When folding GL_EXT_texture_integer into the core, a new (and very
sensible) restriction was added.
---
  src/mesa/main/drawpix.c |   13 +++++++++++++
  1 files changed, 13 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index 412cc15..5d1bd5a 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -30,6 +30,7 @@
  #include "enums.h"
  #include "feedback.h"
  #include "framebuffer.h"
+#include "image.h"
  #include "mfeatures.h"
  #include "pbo.h"
  #include "readpix.h"
@@ -76,6 +77,18 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
        goto end;      /* the error code was recorded */
     }

+   /* GL 3.0 introduced a new restriction on glDrawPixels() over what was in
+    * GL_EXT_texture_integer.  From section 3.7.4 ("Rasterization of Pixel
+    * Rectangles) on page 151 of the GL 3.0 specification:
+    *
+    *     "If format contains integer components, as shown in table 3.6, an
+    *      INVALID OPERATION error is generated."
+    */
+   if (ctx->VersionMajor>= 3&&  _mesa_is_integer_format(format)) {

I'd be in favor of making this check not depend on the GL version. The EXT spec says DrawPixels only works with a shader. The only way to get integer data from a shader is with EXT_gpu_shader4 or GLSL 1.30. So... yeah.

+      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(integer format)");
+      goto end;
+   }
+
     if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) {
        goto end;      /* the error code was recorded */
     }
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