This avoids locking in the reference calls and fixes a leak after the
RefCount initialisation was change from 0 to 1.

Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation)
---
 src/mesa/drivers/dri/nouveau/nouveau_screen.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c 
b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
index 1f4cbe8a..2dbd9d1 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
@@ -252,41 +252,41 @@ nouveau_create_buffer(__DRIscreen *dri_screen,
                color_format = GL_RGB8;
        else
                color_format = GL_RGBA8;
 
        fb = nouveau_framebuffer_dri_new(visual);
        if (!fb)
                return GL_FALSE;
 
        /* Front buffer. */
        rb = nouveau_renderbuffer_dri_new(color_format, drawable);
-       _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, rb);
+       _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, rb);
 
        /* Back buffer */
        if (visual->doubleBufferMode) {
                rb = nouveau_renderbuffer_dri_new(color_format, drawable);
-               _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, rb);
+               _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT, rb);
        }
 
        /* Depth/stencil buffer. */
        if (visual->depthBits == 24 && visual->stencilBits == 8) {
                rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, 
drawable);
-               _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+               _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
                _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
 
        } else if (visual->depthBits == 24) {
                rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, 
drawable);
-               _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+               _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
 
        } else if (visual->depthBits == 16) {
                rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, 
drawable);
-               _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+               _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
        }
 
        /* Software renderbuffers. */
        _swrast_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE,
                                        visual->accumRedBits > 0,
                                        GL_FALSE, GL_FALSE);
 
        drawable->driverPrivate = fb;
 
        return GL_TRUE;
-- 
2.9.3

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