The GL_ARB_bindless_texture spec allows images to be declared as shader inputs.
Signed-off-by: Samuel Pitoiset <[email protected]> --- src/compiler/glsl/ast_type.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp index cf84528775..b1929f7550 100644 --- a/src/compiler/glsl/ast_type.cpp +++ b/src/compiler/glsl/ast_type.cpp @@ -276,6 +276,17 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc, input_layout_mask.flags.q.sample = 1; input_layout_mask.flags.q.smooth = 1; + if (state->has_bindless()) { + /* Allow to use qualifiers for images declared as shader inputs/outputs + * as specified by GL_ARB_bindless_texture. */ + input_layout_mask.flags.q.coherent = 1; + input_layout_mask.flags.q._volatile = 1; + input_layout_mask.flags.q.restrict_flag = 1; + input_layout_mask.flags.q.read_only = 1; + input_layout_mask.flags.q.write_only = 1; + input_layout_mask.flags.q.explicit_image_format = 1; + } + /* Uniform block layout qualifiers get to overwrite each * other (rightmost having priority), while all other * qualifiers currently don't allow duplicates. -- 2.12.2 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
