On 04/21/2017 10:33 AM, Timothy Arceri wrote:


On 21/04/17 17:31, Timothy Arceri wrote:


On 21/04/17 17:08, Timothy Arceri wrote:
Currently we were only making sure types were the same within a
single stage. This looks to have regressed with 953a0af8e3f73.

V2: move the SamplersValidated reset into the common linker
     code.

https://bugs.freedesktop.org/show_bug.cgi?id=97524
Cc: Tapani Pälli <tapani.pa...@intel.com>
---
  src/mesa/main/uniform_query.cpp |  2 ++
  src/mesa/main/uniforms.c        | 26 +++++++++++++++++++++-----
  src/mesa/program/ir_to_mesa.cpp |  5 +++++
  3 files changed, 28 insertions(+), 5 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index c648832..e400d0e 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -965,20 +965,22 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
        }
     }
     _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
/* If the uniform is a sampler, do the extra magic necessary to propagate
      * the changes through.
      */
     if (uni->type->is_sampler()) {
        bool flushed = false;
+      shProg->SamplersValidated = GL_TRUE;
+

Sorry typo here. Should be:

    prog->SamplersValidated = GL_TRUE;

Fixed locally.

Whoops again. Typo was in this code, not the above code:


 >      if (prog->data->LinkStatus) {
 > +      /* Reset sampler validated to true, validation happends via the
 > +       * LinkShader call below.
 > +       */
 > +      shProg->SamplersValidated = GL_TRUE;

Yeah, with this;
Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>

// Tapani
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