From: Marek Olšák <[email protected]>

---
 src/gallium/drivers/radeonsi/si_shader.c | 43 ++++++++++++++++++++++++++++++--
 1 file changed, 41 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader.c 
b/src/gallium/drivers/radeonsi/si_shader.c
index 4bdbe2f..823ffff 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -7209,23 +7209,36 @@ static void si_count_scratch_private_memory(struct 
si_shader_context *ctx)
                        LLVMTypeRef type = LLVMGetElementType(LLVMTypeOf(inst));
                        /* No idea why LLVM aligns allocas to 4 elements. */
                        unsigned alignment = LLVMGetAlignment(inst);
                        unsigned dw_size = align(llvm_get_type_size(type) / 4, 
alignment);
                        ctx->shader->config.private_mem_vgprs += dw_size;
                }
                bb = LLVMGetNextBasicBlock(bb);
        }
 }
 
+static void si_init_exec_from_input(struct si_shader_context *ctx,
+                                   unsigned param, unsigned bitoffset)
+{
+       LLVMValueRef args[] = {
+               LLVMGetParam(ctx->main_fn, param),
+               LLVMConstInt(ctx->i32, bitoffset, 0),
+       };
+       lp_build_intrinsic(ctx->gallivm.builder,
+                          "llvm.amdgcn.init.exec.from.input",
+                          ctx->voidt, args, 2, LP_FUNC_ATTR_CONVERGENT);
+}
+
 static bool si_compile_tgsi_main(struct si_shader_context *ctx,
-                                struct si_shader *shader)
+                                bool is_monolithic)
 {
+       struct si_shader *shader = ctx->shader;
        struct si_shader_selector *sel = shader->selector;
        struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
 
        switch (ctx->type) {
        case PIPE_SHADER_VERTEX:
                ctx->load_input = declare_input_vs;
                if (shader->key.as_ls)
                        bld_base->emit_epilogue = si_llvm_emit_ls_epilogue;
                else if (shader->key.as_es)
                        bld_base->emit_epilogue = si_llvm_emit_es_epilogue;
@@ -7257,20 +7270,43 @@ static bool si_compile_tgsi_main(struct 
si_shader_context *ctx,
                ctx->declare_memory_region = declare_compute_memory;
                break;
        default:
                assert(!"Unsupported shader type");
                return false;
        }
 
        create_function(ctx);
        preload_ring_buffers(ctx);
 
+       /* For GFX9 merged shaders:
+        * - Set EXEC. If the prolog is present, set EXEC there instead.
+        * - Add a barrier before the second shader.
+        *
+        * The same thing for monolithic shaders is done in
+        * si_build_wrapper_function.
+        */
+       if (ctx->screen->b.chip_class >= GFX9 && !is_monolithic) {
+               if (sel->info.num_instructions > 1 && /* not empty shader */
+                   (shader->key.as_es || shader->key.as_ls) &&
+                   (ctx->type == PIPE_SHADER_TESS_EVAL ||
+                    (ctx->type == PIPE_SHADER_VERTEX &&
+                     !sel->vs_needs_prolog))) {
+                       si_init_exec_from_input(ctx,
+                                               ctx->param_merged_wave_info, 0);
+               } else if (ctx->type == PIPE_SHADER_TESS_CTRL ||
+                          ctx->type == PIPE_SHADER_GEOMETRY) {
+                       si_init_exec_from_input(ctx,
+                                               ctx->param_merged_wave_info, 8);
+                       si_llvm_emit_barrier(NULL, bld_base, NULL);
+               }
+       }
+
        if (ctx->type == PIPE_SHADER_GEOMETRY) {
                int i;
                for (i = 0; i < 4; i++) {
                        ctx->gs_next_vertex[i] =
                                lp_build_alloca(&ctx->gallivm,
                                                ctx->i32, "");
                }
        }
 
        if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
@@ -7771,21 +7807,21 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
        si_llvm_context_set_tgsi(&ctx, shader);
        ctx.separate_prolog = !is_monolithic;
 
        memset(shader->info.vs_output_param_offset, EXP_PARAM_UNDEFINED,
               sizeof(shader->info.vs_output_param_offset));
 
        shader->info.uses_instanceid = sel->info.uses_instanceid;
 
        ctx.load_system_value = declare_system_value;
 
-       if (!si_compile_tgsi_main(&ctx, shader)) {
+       if (!si_compile_tgsi_main(&ctx, is_monolithic)) {
                si_llvm_dispose(&ctx);
                return -1;
        }
 
        if (is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
                LLVMValueRef parts[3];
                bool need_prolog;
                bool need_epilog;
 
                need_prolog = sel->vs_needs_prolog;
@@ -8121,20 +8157,23 @@ static void si_build_vs_prolog_function(struct 
si_shader_context *ctx,
 
        /* Vertex load indices. */
        for (i = 0; i <= key->vs_prolog.last_input; i++)
                returns[num_returns++] = ctx->f32;
 
        /* Create the function. */
        si_create_function(ctx, "vs_prolog", returns, num_returns, params,
                           num_params, last_sgpr);
        func = ctx->main_fn;
 
+       if (key->vs_prolog.num_merged_next_stage_vgprs)
+               si_init_exec_from_input(ctx, 3, 0);
+
        /* Copy inputs to outputs. This should be no-op, as the registers match,
         * but it will prevent the compiler from overwriting them 
unintentionally.
         */
        ret = ctx->return_value;
        for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) {
                LLVMValueRef p = LLVMGetParam(func, i);
                ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, "");
        }
        for (; i < num_params; i++) {
                LLVMValueRef p = LLVMGetParam(func, i);
-- 
2.7.4

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