On 24/04/17 22:51, Fredrik Höglund wrote:
On Monday 24 April 2017, Timothy Arceri wrote:
 From the EXT_framebuffer_object spec:

    "Framebuffer objects created with the commands defined
    by the  GL_EXT_framebuffer_object extension are defined
    to be shared, while FBOs created with commands defined
    by the OpenGL core or GL_ARB_framebuffer_object
    extension are defined *not* to be shared.  However, the
    following functions are viewed as aliases (in particular
    the opcodes for X are also the same) between the functions
    of GL_EXT_framebuffer_object and
    GL_ARB_framebuffer_object:

       ...

    Since the above pairs are aliases, the functions of a
    pair are equivalent.  Note that the functions
    BindFramebuffer and BindFramebufferEXT are not aliases
    and neither are the functions BindRenderbuffer and
    BindRenderbufferEXT.  Because object creation  occurs
    when the framebuffer object is bound for the first time,
    a framebuffer object can be shared across contexts only
    if it was first bound with BindFramebufferEXT.
    Framebuffers first bound with BindFramebuffer may not
    be shared across contexts.  Framebuffer objects created
    with BindFramebufferEXT may subsequently be bound using
    BindFramebuffer.  Framebuffer objects created with
    BindFramebuffer may be bound with BindFramebufferEXT
    provided they are bound to the same context they were
    created on."

So in theory we could have a flag that is set by the bind
functions to decide if to lock or not. However we only
expose GL_EXT_framebuffer_object in compat profile so this
change just uses that to decide if we should lock or not.
---
  src/mesa/main/fbobject.c    | 45 ++++++++++++++++++++++++++--------
  src/mesa/main/framebuffer.c | 60 +++++++++++++++++++++++++++++++--------------
  2 files changed, 76 insertions(+), 29 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index d486d01..0f2298d 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -145,22 +145,28 @@ _mesa_lookup_renderbuffer_err(struct gl_context *ctx, 
GLuint id,
   * Helper routine for getting a gl_framebuffer.
   */
  struct gl_framebuffer *
  _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
  {
     struct gl_framebuffer *fb;
if (id == 0)
        return NULL;
- fb = (struct gl_framebuffer *)
-      _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
+   if (ctx->API != API_OPENGL_COMPAT) {
+      fb = (struct gl_framebuffer *)
+         _mesa_HashLookupLocked(ctx->Shared->FrameBuffers, id);

Aside from the issue of mixed core/compatibility share groups, the hash
table is still in gl_shared_state, so it can still be accessed by multiple
threads simultaneously.

Hmm. This is a good point. I think I'll try this again using the bind functions to tell the difference as intended and use a hash in the ctx rather than shared state for the ARB version.

Thanks.


+   } else {
+      fb = (struct gl_framebuffer *)
+         _mesa_HashLookup(ctx->Shared->FrameBuffers, id);
+   }
+
     return fb;
  }
/**
   * A convenience function for direct state access that throws
   * GL_INVALID_OPERATION if the framebuffer doesn't exist.
   */
  struct gl_framebuffer *
  _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id,
@@ -542,21 +548,22 @@ set_renderbuffer_attachment(struct gl_context *ctx,
   * Attach a renderbuffer object to a framebuffer object.
   */
  void
  _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
                                   struct gl_framebuffer *fb,
                                   GLenum attachment,
                                   struct gl_renderbuffer *rb)
  {
     struct gl_renderbuffer_attachment *att;
- mtx_lock(&fb->Mutex);
+   if (ctx->API == API_OPENGL_COMPAT)
+      mtx_lock(&fb->Mutex);
att = get_attachment(ctx, fb, attachment, NULL);
     assert(att);
     if (rb) {
        set_renderbuffer_attachment(ctx, att, rb);
        if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
           /* do stencil attachment here (depth already done above) */
           att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
           assert(att);
           set_renderbuffer_attachment(ctx, att, rb);
@@ -568,21 +575,22 @@ _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx,
        if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
           /* detach stencil (depth was detached above) */
           att = get_attachment(ctx, fb, GL_STENCIL_ATTACHMENT_EXT, NULL);
           assert(att);
           remove_attachment(ctx, att);
        }
     }
invalidate_framebuffer(fb); - mtx_unlock(&fb->Mutex);
+   if (ctx->API == API_OPENGL_COMPAT)
+      mtx_unlock(&fb->Mutex);
  }
/**
   * Fallback for ctx->Driver.ValidateFramebuffer()
   * Check if the renderbuffer's formats are supported by the software
   * renderer.
   * Drivers should probably override this.
   */
  void
@@ -2583,21 +2591,28 @@ bind_framebuffer(GLenum target, GLuint framebuffer, 
bool allow_user_names)
           return;
        }
if (!newDrawFb) {
           /* create new framebuffer object */
           newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
           if (!newDrawFb) {
              _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
              return;
           }
-         _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
+
+         if (ctx->API != API_OPENGL_COMPAT) {
+            _mesa_HashInsertLocked(ctx->Shared->FrameBuffers, framebuffer,
+                             newDrawFb);
+         } else {
+            _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer,
+                             newDrawFb);
+         }
        }
        newReadFb = newDrawFb;
     }
     else {
        /* Binding the window system framebuffer (which was originally set
         * with MakeCurrent).
         */
        newDrawFb = ctx->WinSysDrawBuffer;
        newReadFb = ctx->WinSysReadBuffer;
     }
@@ -2713,21 +2728,26 @@ _mesa_DeleteFramebuffers(GLsizei n, const GLuint 
*framebuffers)
                 assert(fb->RefCount >= 2);
                 _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
              }
              if (fb == ctx->ReadBuffer) {
                 /* bind default */
                 assert(fb->RefCount >= 2);
                 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
              }
/* remove from hash table immediately, to free the ID */
-            _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
+            if (ctx->API != API_OPENGL_COMPAT) {
+               _mesa_HashRemoveLocked(ctx->Shared->FrameBuffers,
+                                      framebuffers[i]);
+            } else {
+               _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
+            }
if (fb != &DummyFramebuffer) {
                 /* But the object will not be freed until it's no longer
                  * bound in any context.
                  */
                 _mesa_reference_framebuffer(&fb, NULL);
              }
           }
        }
     }
@@ -2750,21 +2770,22 @@ create_framebuffers(GLsizei n, GLuint *framebuffers, 
bool dsa)
     const char *func = dsa ? "glCreateFramebuffers" : "glGenFramebuffers";
if (n < 0) {
        _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
        return;
     }
if (!framebuffers)
        return;
- _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
+   if (ctx->API == API_OPENGL_COMPAT)
+      _mesa_HashLockMutex(ctx->Shared->FrameBuffers);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n); for (i = 0; i < n; i++) {
        GLuint name = first + i;
        framebuffers[i] = name;
if (dsa) {
           fb = ctx->Driver.NewFramebuffer(ctx, framebuffers[i]);
           if (!fb) {
@@ -2772,21 +2793,22 @@ create_framebuffers(GLsizei n, GLuint *framebuffers, 
bool dsa)
              _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
              return;
           }
        }
        else
           fb = &DummyFramebuffer;
_mesa_HashInsertLocked(ctx->Shared->FrameBuffers, name, fb);
     }
- _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
+   if (ctx->API == API_OPENGL_COMPAT)
+      _mesa_HashUnlockMutex(ctx->Shared->FrameBuffers);
  }
void GLAPIENTRY
  _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers)
  {
     create_framebuffers(n, framebuffers, false);
  }
@@ -3215,21 +3237,23 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
        } else {
           _mesa_error(ctx, GL_INVALID_ENUM,
                       "%s(invalid attachment %s)", caller,
                       _mesa_enum_to_string(attachment));
        }
        return;
     }
FLUSH_VERTICES(ctx, _NEW_BUFFERS); - mtx_lock(&fb->Mutex);
+   if (ctx->API == API_OPENGL_COMPAT)
+      mtx_lock(&fb->Mutex);
+
     if (texObj) {
        if (attachment == GL_DEPTH_ATTACHMENT &&
            texObj == fb->Attachment[BUFFER_STENCIL].Texture &&
            level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
            _mesa_tex_target_to_face(textarget) ==
            fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
            layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
           /* The texture object is already attached to the stencil attachment
            * point. Don't create a new renderbuffer; just reuse the stencil
            * attachment's. This is required to prevent a GL error in
@@ -3274,21 +3298,22 @@ _mesa_framebuffer_texture(struct gl_context *ctx, 
struct gl_framebuffer *fb,
     else {
        remove_attachment(ctx, att);
        if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
           assert(att == &fb->Attachment[BUFFER_DEPTH]);
           remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
        }
     }
invalidate_framebuffer(fb); - mtx_unlock(&fb->Mutex);
+   if (ctx->API == API_OPENGL_COMPAT)
+      mtx_unlock(&fb->Mutex);
  }
static void
  framebuffer_texture_with_dims(int dims, GLenum target,
                                GLenum attachment, GLenum textarget,
                                GLuint texture, GLint level, GLint layer,
                                const char *caller)
  {
     GET_CURRENT_CONTEXT(ctx);
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 9002020..b42bfba 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -234,42 +234,64 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
/**
   * Set *ptr to point to fb, with refcounting and locking.
   * This is normally only called from the _mesa_reference_framebuffer() macro
   * when there's a real pointer change.
   */
  void
  _mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
                               struct gl_framebuffer *fb)
  {
-   if (*ptr) {
-      /* unreference old renderbuffer */
-      GLboolean deleteFlag = GL_FALSE;
-      struct gl_framebuffer *oldFb = *ptr;
-
-      mtx_lock(&oldFb->Mutex);
-      assert(oldFb->RefCount > 0);
-      oldFb->RefCount--;
-      deleteFlag = (oldFb->RefCount == 0);
-      mtx_unlock(&oldFb->Mutex);
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!ctx || ctx->API != API_OPENGL_COMPAT) {
+      if (*ptr) {
+         /* unreference old renderbuffer */
+         struct gl_framebuffer *oldFb = *ptr;
+
+         assert(oldFb->RefCount > 0);
+         oldFb->RefCount--;
- if (deleteFlag)
-         oldFb->Delete(oldFb);
+         if (oldFb->RefCount == 0)
+            oldFb->Delete(oldFb);
- *ptr = NULL;
-   }
+         *ptr = NULL;
+      }
- if (fb) {
-      mtx_lock(&fb->Mutex);
-      fb->RefCount++;
-      mtx_unlock(&fb->Mutex);
-      *ptr = fb;
+      if (fb) {
+         fb->RefCount++;
+         *ptr = fb;
+      }
+   } else {
+      if (*ptr) {
+         /* unreference old renderbuffer */
+         bool deleteFlag = false;
+         struct gl_framebuffer *oldFb = *ptr;
+
+         mtx_lock(&oldFb->Mutex);
+         assert(oldFb->RefCount > 0);
+         oldFb->RefCount--;
+         deleteFlag = (oldFb->RefCount == 0);
+         mtx_unlock(&oldFb->Mutex);
+
+         if (deleteFlag)
+            oldFb->Delete(oldFb);
+
+         *ptr = NULL;
+      }
+
+      if (fb) {
+         mtx_lock(&fb->Mutex);
+         fb->RefCount++;
+         mtx_unlock(&fb->Mutex);
+         *ptr = fb;
+      }
     }
  }
/**
   * Resize the given framebuffer's renderbuffers to the new width and height.
   * This should only be used for window-system framebuffers, not
   * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
   * This will typically be called directly from a device driver.
   *


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