Reviewed-by: Marek Olšák <marek.ol...@amd.com>

Marek

On Wed, Apr 26, 2017 at 5:28 PM, Brian Paul <bri...@vmware.com> wrote:
> Remove unneeded parens.  Add const qualifiers.  Move var decls closer
> to where they're used.
> ---
>  src/mesa/state_tracker/st_cb_fbo.c | 17 ++++++++---------
>  1 file changed, 8 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_fbo.c 
> b/src/mesa/state_tracker/st_cb_fbo.c
> index 7b9855f..f908225 100644
> --- a/src/mesa/state_tracker/st_cb_fbo.c
> +++ b/src/mesa/state_tracker/st_cb_fbo.c
> @@ -388,18 +388,19 @@ st_update_renderbuffer_surface(struct st_context *st,
>  {
>     struct pipe_context *pipe = st->pipe;
>     struct pipe_resource *resource = strb->texture;
> -   struct st_texture_object *stTexObj = NULL;
> +   const struct st_texture_object *stTexObj = NULL;
>     unsigned rtt_width = strb->Base.Width;
>     unsigned rtt_height = strb->Base.Height;
>     unsigned rtt_depth = strb->Base.Depth;
> +
>     /*
>      * For winsys fbo, it is possible that the renderbuffer is sRGB-capable 
> but
>      * the format of strb->texture is linear (because we have no control over
>      * the format).  Check strb->Base.Format instead of strb->texture->format
>      * to determine if the rb is sRGB-capable.
>      */
> -   boolean enable_srgb = (st->ctx->Color.sRGBEnabled &&
> -         _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB);
> +   boolean enable_srgb = st->ctx->Color.sRGBEnabled &&
> +      _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB;
>     enum pipe_format format = resource->format;
>
>     if (strb->is_rtt) {
> @@ -408,11 +409,7 @@ st_update_renderbuffer_surface(struct st_context *st,
>           format = stTexObj->surface_format;
>     }
>
> -   format = (enable_srgb) ?
> -      util_format_srgb(format) :
> -      util_format_linear(format);
> -
> -   unsigned first_layer, last_layer, level;
> +   format = enable_srgb ? util_format_srgb(format) : 
> util_format_linear(format);
>
>     if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
>        rtt_depth = rtt_height;
> @@ -420,6 +417,7 @@ st_update_renderbuffer_surface(struct st_context *st,
>     }
>
>     /* find matching mipmap level size */
> +   unsigned level;
>     for (level = 0; level <= resource->last_level; level++) {
>        if (u_minify(resource->width0, level) == rtt_width &&
>            u_minify(resource->height0, level) == rtt_height &&
> @@ -431,6 +429,7 @@ st_update_renderbuffer_surface(struct st_context *st,
>     assert(level <= resource->last_level);
>
>     /* determine the layer bounds */
> +   unsigned first_layer, last_layer;
>     if (strb->rtt_layered) {
>        first_layer = 0;
>        last_layer = util_max_layer(strb->texture, level);
> @@ -443,7 +442,7 @@ st_update_renderbuffer_surface(struct st_context *st,
>     /* Adjust for texture views */
>     if (strb->is_rtt && resource->array_size > 1 &&
>         stTexObj->base.Immutable) {
> -      struct gl_texture_object *tex = &stTexObj->base;
> +      const struct gl_texture_object *tex = &stTexObj->base;
>        first_layer += tex->MinLayer;
>        if (!strb->rtt_layered)
>           last_layer += tex->MinLayer;
> --
> 1.9.1
>
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