On 28/04/17 12:05 PM, Timothy Arceri wrote:
> The more I think about it the more this seems like a bad idea.
> When we were deleting old cache dirs this wasn't so bad as it
> was unlikely we would ever hit the actual limit before things
> were cleaned up. Now that we only start cleaning up old cache
> items once the limit is reached the a percentage based max
> cache limit is more risky.
> 
> For the inital release of shader cache I think its better to
> stick to a more conservative cache limit, at least until we
> have some way of cleaning up the cache more aggressively.
> 
> Cc: "17.1" <mesa-sta...@lists.freedesktop.org>

Reviewed-by: Michel Dänzer <michel.daen...@amd.com>


-- 
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer
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