Reviewed-by: Marek Olšák <[email protected]> Marek
On Tue, May 2, 2017 at 9:21 PM, Brian Paul <[email protected]> wrote: > --- > src/mesa/main/api_validate.c | 2 +- > src/mesa/main/api_validate.h | 2 +- > 2 files changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c > index bddde29..4694c36 100644 > --- a/src/mesa/main/api_validate.c > +++ b/src/mesa/main/api_validate.c > @@ -324,7 +324,7 @@ check_valid_to_render(struct gl_context *ctx, const char > *function) > * Note: This may be called during display list compilation. > */ > bool > -_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode) > +_mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode) > { > /* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that > * first and exit. You would think that a switch-statement would be the > diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h > index 93ec93d..88c51bf 100644 > --- a/src/mesa/main/api_validate.h > +++ b/src/mesa/main/api_validate.h > @@ -39,7 +39,7 @@ extern GLboolean > _mesa_valid_to_render(struct gl_context *ctx, const char *where); > > extern bool > -_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode); > +_mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode); > > extern GLboolean > _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name); > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
