Build mesa 4332 failed
Commit fe6c407a33 by Dave Airlie on 5/11/2017 12:05 AM:
radv: handle fragment shader srgb resolve pass better\n\nBas pointed out the fs key doesn't take srgb into account,\nsince there is just one srgb variant, just create a separate\npipeline for it. This also uses dest format to be more consistent\non when srgb matters.\n\nFixes: 69136f4e633 "radv/meta: add resolve pass using fragment/vertex shaders"\nReviewed-by: Bas Nieuwenhuizen <[email protected]>\nSigned-off-by: Dave Airlie <[email protected]>
_______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
