Pushed, thanks. Marek
On Sun, May 21, 2017 at 11:46 PM, Benedikt Schemmer <[email protected]> wrote: > From: Benedikt Schemmer <[email protected]> > > This patch sets the allow_glsl_builtin_variable_redeclaration for Dead > Island Riptide Definitive Edition. > > Tested with Mesa git as of today and Dying Light, Dead Island Definitive > Edition and Dead Island Riptide Definite Edition > > v2: set only required option and match option name > > Please kindly review and push. > > Thanks, > Benedikt > > --- > src/mesa/drivers/dri/common/drirc | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/src/mesa/drivers/dri/common/drirc > b/src/mesa/drivers/dri/common/drirc > index 8093e8e42a..d820462fad 100644 > --- a/src/mesa/drivers/dri/common/drirc > +++ b/src/mesa/drivers/dri/common/drirc > @@ -92,6 +92,10 @@ TODO: document the other workarounds. > <option name="allow_glsl_builtin_variable_redeclaration" > value="true" /> > </application> > > + <application name="Dead Island Riptide Definitive Edition" > executable="DeadIslandRiptideGame"> > + <option name="allow_glsl_builtin_variable_redeclaration" > value="true" /> > + </application> > + > <application name="Dying Light" executable="DyingLightGame"> > <option name="allow_glsl_builtin_variable_redeclaration" > value="true" /> > </application> > -- > 2.11.0 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
