On 24/05/17 10:25, Timothy Arceri wrote: > On 24/05/17 08:07, Ian
Romanick wrote
On 05/23/2017 05:01 AM, Timothy Arceri wrote:
The if check above means we can only get here if size is less than 4.
---
src/mesa/program/prog_parameter.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/mesa/program/prog_parameter.c
b/src/mesa/program/prog_parameter.c
index 44e680c..40bc47d 100644
--- a/src/mesa/program/prog_parameter.c
+++ b/src/mesa/program/prog_parameter.c
@@ -260,23 +260,22 @@ _mesa_add_parameter(struct
gl_program_parameter_list *paramList,
struct gl_program_parameter *p = paramList->Parameters +
oldNum + i;
p->Name = strdup(name ? name : "");
p->Type = type;
p->Size = size;
p->DataType = datatype;
if (values) {
if (size >= 4) {
COPY_4V(paramList->ParameterValues[oldNum + i], values);
} else {
/* copy 1, 2 or 3 values */
- GLuint remaining = size % 4;
- assert(remaining < 4);
- for (j = 0; j < remaining; j++) {
+ assert(size < 4);
+ for (j = 0; j < size; j++) {
paramList->ParameterValues[oldNum + i][j].f =
values[j].f;
}
/* fill in remaining positions with zeros */
for (; j < 4; j++) {
paramList->ParameterValues[oldNum + i][j].f = 0.0f;
}
It might be interesting to see if just setting all four values to 0.0
before the copy produces better code. There are a bunch of different
micro optimizations possible depending on what GCC does.
I've actually been looking at whether we can stop allocating 4
components here by default. I think it should be ok to do, state
references always pass a size of 4 as do uniforms from asm. This would
allow us to allocate the actual size we need for glsl uniforms.
It looks like i965 already skips these excess components and assigns a
pointer to static consts zero instead. Seems the gallium change should
be simple enough, i915 looks like it could be a little more tricky.
Actually in i965 we only use these asm uniforms glsl just uses the
memory we assigned at link time.
Either way, this patch is
Reviewed-by: Ian Romanick <[email protected]>
}
values += 4;
} else {
/* silence valgrind */
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