On 05/25/2017 11:51 AM, Timothy Arceri wrote:
On 25/05/17 19:19, Samuel Pitoiset wrote:
v2: - add bind_image_textures() helper

Thanks, looks good.

Reviewed-by: Timothy Arceri <[email protected]>

Are there also piglit updates to go with the no error mesa patches you have sent so far?

Not yet, I will make those changes today. :-)



Signed-off-by: Samuel Pitoiset <[email protected]>
---
  src/mapi/glapi/gen/ARB_multi_bind.xml |  2 +-
src/mesa/main/shaderimage.c | 78 +++++++++++++++++++++--------------
  src/mesa/main/shaderimage.h           |  4 ++
  3 files changed, 52 insertions(+), 32 deletions(-)

diff --git a/src/mapi/glapi/gen/ARB_multi_bind.xml b/src/mapi/glapi/gen/ARB_multi_bind.xml
index f42eaa28e9..d58c2708cb 100644
--- a/src/mapi/glapi/gen/ARB_multi_bind.xml
+++ b/src/mapi/glapi/gen/ARB_multi_bind.xml
@@ -35,7 +35,7 @@
          <param name="samplers" type="const GLuint *"/>
      </function>
-    <function name="BindImageTextures">
+    <function name="BindImageTextures" no_error="true">
          <param name="first" type="GLuint"/>
          <param name="count" type="GLsizei"/>
          <param name="textures" type="const GLuint *"/>
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index 494125346b..5e31d4e822 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -658,31 +658,12 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format);
  }
-void GLAPIENTRY
-_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
+static ALWAYS_INLINE void
+bind_image_textures(struct gl_context *ctx, GLuint first, GLuint count,
+                    const GLuint *textures, bool no_error)
  {
-   GET_CURRENT_CONTEXT(ctx);
     int i;
-   if (!ctx->Extensions.ARB_shader_image_load_store) {
-      _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
-      return;
-   }
-
-   if (first + count > ctx->Const.MaxImageUnits) {
-      /* The ARB_multi_bind spec says:
-       *
- * "An INVALID_OPERATION error is generated if <first> + <count>
-       *     is greater than the number of image units supported by
-       *     the implementation."
-       */
-      _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindImageTextures(first=%u + count=%d > the value of "
-                  "GL_MAX_IMAGE_UNITS=%u)",
-                  first, count, ctx->Const.MaxImageUnits);
-      return;
-   }
-
     /* Assume that at least one binding will be changed */
     FLUSH_VERTICES(ctx, 0);
     ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
@@ -712,13 +693,13 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
        struct gl_image_unit *u = &ctx->ImageUnits[first + i];
        const GLuint texture = textures ? textures[i] : 0;
-      if (texture != 0) {
-         struct gl_texture_object *texObj;
+      if (texture) {
+         struct gl_texture_object *texObj = u->TexObj;
           GLenum tex_format;
-         if (!u->TexObj || u->TexObj->Name != texture) {
+         if (!texObj || texObj->Name != texture) {
              texObj = _mesa_lookup_texture_locked(ctx, texture);
-            if (!texObj) {
+            if (!no_error && !texObj) {
                 /* The ARB_multi_bind spec says:
                  *
* "An INVALID_OPERATION error is generated if any value @@ -731,8 +712,6 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
                             "object)", i, texture);
                 continue;
              }
-         } else {
-            texObj = u->TexObj;
           }
           if (texObj->Target == GL_TEXTURE_BUFFER) {
@@ -740,8 +719,8 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
           } else {
              struct gl_texture_image *image = texObj->Image[0][0];
-            if (!image || image->Width == 0 || image->Height == 0 ||
-                image->Depth == 0) {
+            if (!no_error && (!image || image->Width == 0 ||
+ image->Height == 0 || image->Depth == 0)) {
                 /* The ARB_multi_bind spec says:
                  *
* "An INVALID_OPERATION error is generated if the width, @@ -758,7 +737,8 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
              tex_format = image->InternalFormat;
           }
-         if (!_mesa_is_shader_image_format_supported(ctx, tex_format)) {
+         if (!no_error &&
+             !_mesa_is_shader_image_format_supported(ctx, tex_format)) {
              /* The ARB_multi_bind spec says:
               *
* "An INVALID_OPERATION error is generated if the internal @@ -786,3 +766,39 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
     _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
  }
+
+void GLAPIENTRY
+_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
+                                 const GLuint *textures)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   bind_image_textures(ctx, first, count, textures, true);
+}
+
+void GLAPIENTRY
+_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (!ctx->Extensions.ARB_shader_image_load_store) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
+      return;
+   }
+
+   if (first + count > ctx->Const.MaxImageUnits) {
+      /* The ARB_multi_bind spec says:
+       *
+ * "An INVALID_OPERATION error is generated if <first> + <count>
+       *     is greater than the number of image units supported by
+       *     the implementation."
+       */
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindImageTextures(first=%u + count=%d > the value of "
+                  "GL_MAX_IMAGE_UNITS=%u)",
+                  first, count, ctx->Const.MaxImageUnits);
+      return;
+   }
+
+   bind_image_textures(ctx, first, count, textures, false);
+}
diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h
index b2b22bbf86..6a9e3d67e9 100644
--- a/src/mesa/main/shaderimage.h
+++ b/src/mesa/main/shaderimage.h
@@ -90,6 +90,10 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
                         GLenum format);
  void GLAPIENTRY
+_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
+                                 const GLuint *textures);
+
+void GLAPIENTRY
_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
  #ifdef __cplusplus

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