On Wed, May 24, 2017 at 8:34 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> It's not SPIR-V that's backwards from GLSL, it's Vulkan that's backwards
> from GL.  Let's make NIR consistent with the source language and do the
> flipping inside the Vulkan driver instead.

I wonder why that is. Note that GL is backwards compared to AMD GCN. I
guess Vulkan simply matches AMD GCN.

Marek
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