On Wed, May 24, 2017 at 8:34 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > It's not SPIR-V that's backwards from GLSL, it's Vulkan that's backwards > from GL. Let's make NIR consistent with the source language and do the > flipping inside the Vulkan driver instead.
I wonder why that is. Note that GL is backwards compared to AMD GCN. I guess Vulkan simply matches AMD GCN. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev