From: Ian Romanick <ian.d.roman...@intel.com>

Fixes crashes in piglit's gl-1.2-texture-base-level.

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
Cc: mesa-sta...@lists.freedesktop.org
---
 src/mesa/drivers/dri/radeon/radeon_texstate.c | 14 ++++++++++----
 1 file changed, 10 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c 
b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 35b1538..5cabba1 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -199,6 +199,12 @@ do {                                                       
\
  * Texture unit state management
  */
 
+static GLenum
+texture_base_format(const struct gl_texture_object *t)
+{
+       return t->Image[0][t->BaseLevel]->_BaseFormat;
+}
+
 static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
 {
    r100ContextPtr rmesa = R100_CONTEXT(ctx);
@@ -251,7 +257,7 @@ static GLboolean radeonUpdateTextureEnv( struct gl_context 
*ctx, int unit )
         assert(op <= 3);
         switch ( srcRGBi ) {
         case GL_TEXTURE:
-           if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_ALPHA)
+           if (texture_base_format(texUnit->_Current) == GL_ALPHA)
               color_arg[i] = radeon_zero_color[op];
            else
               color_arg[i] = radeon_texture_color[op][unit];
@@ -275,7 +281,7 @@ static GLboolean radeonUpdateTextureEnv( struct gl_context 
*ctx, int unit )
         case GL_TEXTURE1:
         case GL_TEXTURE2: {
            GLuint txunit = srcRGBi - GL_TEXTURE0;
-           if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == 
GL_ALPHA)
+           if (texture_base_format(ctx->Texture.Unit[txunit]._Current) == 
GL_ALPHA)
               color_arg[i] = radeon_zero_color[op];
            else
         /* implement ogl 1.4/1.5 core spec here, not specification of
@@ -296,7 +302,7 @@ static GLboolean radeonUpdateTextureEnv( struct gl_context 
*ctx, int unit )
         assert(op <= 1);
         switch ( srcAi ) {
         case GL_TEXTURE:
-           if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
+           if (texture_base_format(texUnit->_Current) == GL_LUMINANCE)
               alpha_arg[i] = radeon_zero_alpha[op+1];
            else
               alpha_arg[i] = radeon_texture_alpha[op][unit];
@@ -320,7 +326,7 @@ static GLboolean radeonUpdateTextureEnv( struct gl_context 
*ctx, int unit )
         case GL_TEXTURE1:
         case GL_TEXTURE2: {    
            GLuint txunit = srcAi - GL_TEXTURE0;
-           if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == 
GL_LUMINANCE)
+           if (texture_base_format(ctx->Texture.Unit[txunit]._Current) == 
GL_LUMINANCE)
               alpha_arg[i] = radeon_zero_alpha[op+1];
            else
               alpha_arg[i] = radeon_texture_alpha[op][txunit];
-- 
2.9.4

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