On Tue, May 30, 2017 at 05:55:17PM -0700, Jason Ekstrand wrote: > --- > src/intel/isl/isl.c | 162 > ++++++++++++++++++++++++++++++++++++++++++++++++++-- > src/intel/isl/isl.h | 40 +++++++++++++ > 2 files changed, 197 insertions(+), 5 deletions(-) > > diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c > index 77b8a40..e4d7901 100644 > --- a/src/intel/isl/isl.c > +++ b/src/intel/isl/isl.c > @@ -479,6 +479,12 @@ isl_choose_array_pitch_span(const struct isl_device *dev, > * compact QPitch possible in order to conserve memory. > */ > return ISL_ARRAY_PITCH_SPAN_COMPACT; > + > + case ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ: > + /* Each array image in the gen6 stencil of HiZ surface is compact in > the > + * sense that every LOD is a compact array of the same size as LOD0. > + */ > + return ISL_ARRAY_PITCH_SPAN_COMPACT; > } > > unreachable("bad isl_dim_layout"); > @@ -510,10 +516,15 @@ isl_choose_image_alignment_el(const struct isl_device > *dev, > return; > } else if (info->format == ISL_FORMAT_HIZ) { > assert(ISL_DEV_GEN(dev) >= 6); > - /* HiZ surfaces are always aligned to 16x8 pixels in the primary > surface > - * which works out to 2x2 HiZ elments. > - */ > - *image_align_el = isl_extent3d(2, 2, 1); > + if (ISL_DEV_GEN(dev) == 6) { > + /* HiZ surfaces on Sandy Bridge are packed tightly. */ > + *image_align_el = isl_extent3d(1, 1, 1); > + } else { > + /* On gen7+, HiZ surfaces are always aligned to 16x8 pixels in the > + * primary surface which works out to 2x2 HiZ elments. > + */ > + *image_align_el = isl_extent3d(2, 2, 1); > + } > return; > } > > @@ -540,6 +551,11 @@ isl_surf_choose_dim_layout(const struct isl_device *dev, > enum isl_surf_dim logical_dim, > enum isl_tiling tiling) > { > + /* Sandy bridge needs a special layout for HiZ and stencil. */ > + if (ISL_DEV_GEN(dev) == 6 && > + (tiling == ISL_TILING_W || tiling == ISL_TILING_HIZ)) > + return ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ; > + > if (ISL_DEV_GEN(dev) >= 9) { > switch (logical_dim) { > case ISL_SURF_DIM_1D: > @@ -608,6 +624,7 @@ isl_calc_phys_level0_extent_sa(const struct isl_device > *dev, > > case ISL_DIM_LAYOUT_GEN9_1D: > case ISL_DIM_LAYOUT_GEN4_2D: > + case ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ: > *phys_level0_sa = (struct isl_extent4d) { > .w = isl_align_npot(info->width, fmtl->bw), > .h = fmtl->bh, > @@ -619,7 +636,8 @@ isl_calc_phys_level0_extent_sa(const struct isl_device > *dev, > break; > > case ISL_SURF_DIM_2D: > - assert(dim_layout == ISL_DIM_LAYOUT_GEN4_2D); > + assert(dim_layout == ISL_DIM_LAYOUT_GEN4_2D || > + dim_layout == ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ); > > if (tiling == ISL_TILING_Ys && info->samples > 1) > isl_finishme("%s:%s: multisample TileYs layout", __FILE__, > __func__); > @@ -684,6 +702,7 @@ isl_calc_phys_level0_extent_sa(const struct isl_device > *dev, > > switch (dim_layout) { > case ISL_DIM_LAYOUT_GEN9_1D: > + case ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ: > unreachable("bad isl_dim_layout"); > > case ISL_DIM_LAYOUT_GEN4_2D: > @@ -969,6 +988,67 @@ isl_calc_phys_total_extent_el_gen4_3d( > > /** > * A variant of isl_calc_phys_slice0_extent_sa() specific to > + * ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ. > + */ > +static void > +isl_calc_phys_total_extent_el_gen6_stencil_hiz( > + const struct isl_device *dev, > + const struct isl_surf_init_info *restrict info, > + const struct isl_tile_info *tile_info, > + const struct isl_extent3d *image_align_sa, > + const struct isl_extent4d *phys_level0_sa, > + uint32_t *array_pitch_el_rows, > + struct isl_extent2d *phys_total_el) > +{ > + const struct isl_format_layout *fmtl = > isl_format_get_layout(info->format); > + > + const struct isl_extent2d tile_extent_sa = { > + .w = tile_info->logical_extent_el.w * fmtl->bw, > + .h = tile_info->logical_extent_el.h * fmtl->bh, > + }; > + /* Tile size is a multiple of image alignment */ > + assert(tile_extent_sa.w % image_align_sa->w == 0); > + assert(tile_extent_sa.h % image_align_sa->h == 0); > + > + const uint32_t W0 = phys_level0_sa->w; > + const uint32_t H0 = phys_level0_sa->h; > + > + /* Each image has the same height as LOD0 because the hardware thinks > + * everything is LOD0 > + */ > + const uint32_t H = isl_align(H0, image_align_sa->h) * phys_level0_sa->a; > + > + uint32_t slice_top_w = 0; > + uint32_t slice_bottom_w = 0; > + uint32_t slice_h = 0;
I don't really understand why slice_bottom_w and slice_h are prefixed with slice, I would rather call them total_bottom_w and total_h. > + > + for (uint32_t l = 0; l < info->levels; ++l) { > + const uint32_t W = isl_minify(W0, l); > + > + const uint32_t w = isl_align(W, tile_extent_sa.w); > + const uint32_t h = isl_align(H, tile_extent_sa.h); > + > + if (l == 0) { > + slice_top_w = w; > + slice_h = h; > + } else if (l == 1) { > + slice_bottom_w = w; > + slice_h += h; > + } else { > + slice_bottom_w += w; > + } > + } > + > + *array_pitch_el_rows = > + isl_assert_div(isl_align(H0, image_align_sa->h), fmtl->bh); > + *phys_total_el = (struct isl_extent2d) { > + .w = isl_assert_div(MAX(slice_top_w, slice_bottom_w), fmtl->bw), > + .h = isl_assert_div(slice_h, fmtl->bh), > + }; > +} > + > +/** > + * A variant of isl_calc_phys_slice0_extent_sa() specific to > * ISL_DIM_LAYOUT_GEN9_1D. > */ > static void > @@ -1035,6 +1115,14 @@ isl_calc_phys_total_extent_el(const struct isl_device > *dev, > array_pitch_el_rows, > total_extent_el); > return; > + case ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ: > + assert(array_pitch_span == ISL_ARRAY_PITCH_SPAN_COMPACT); > + isl_calc_phys_total_extent_el_gen6_stencil_hiz(dev, info, tile_info, > + image_align_sa, > + phys_level0_sa, > + array_pitch_el_rows, > + total_extent_el); > + return; > case ISL_DIM_LAYOUT_GEN4_3D: > assert(array_pitch_span == ISL_ARRAY_PITCH_SPAN_COMPACT); > isl_calc_phys_total_extent_el_gen4_3d(dev, info, > @@ -1892,6 +1980,65 @@ get_image_offset_sa_gen4_3d(const struct isl_surf > *surf, > *y_offset_sa = y; > } > > +static void > +get_image_offset_sa_gen6_stencil_hiz(const struct isl_surf *surf, > + uint32_t level, > + uint32_t logical_array_layer, > + uint32_t *x_offset_sa, > + uint32_t *y_offset_sa) > +{ > + assert(level < surf->levels); > + assert(surf->logical_level0_px.depth == 1); > + assert(logical_array_layer < surf->logical_level0_px.array_len); > + > + const struct isl_format_layout *fmtl = > isl_format_get_layout(surf->format); > + > + const struct isl_extent3d image_align_sa = > + isl_surf_get_image_alignment_sa(surf); > + > + struct isl_tile_info tile_info; > + isl_tiling_get_info(surf->tiling, fmtl->bpb, &tile_info); > + const struct isl_extent2d tile_extent_sa = { > + .w = tile_info.logical_extent_el.w * fmtl->bw, > + .h = tile_info.logical_extent_el.h * fmtl->bh, > + }; > + /* Tile size is a multiple of image alignment */ > + assert(tile_extent_sa.w % image_align_sa.w == 0); > + assert(tile_extent_sa.h % image_align_sa.h == 0); > + > + const uint32_t W0 = surf->phys_level0_sa.w; > + const uint32_t H0 = surf->phys_level0_sa.h; > + > + /* Each image has the same height as LOD0 because the hardware thinks > + * everything is LOD0 > + */ > + const uint32_t H = isl_align(H0, image_align_sa.h); > + > + /* Quick sanity check for consistency */ > + if (surf->phys_level0_sa.array_len > 1) > + assert(surf->array_pitch_el_rows == isl_assert_div(H, fmtl->bh)); > + > + uint32_t x = 0, y = 0; > + for (uint32_t l = 0; l < level; ++l) { > + const uint32_t W = isl_minify(W0, l); > + > + const uint32_t w = isl_align(W, tile_extent_sa.w); > + const uint32_t h = isl_align(H * surf->phys_level0_sa.a, > + tile_extent_sa.h); > + > + if (l == 0) { > + y += h; > + } else { > + x += w; For "l == 1", "x" should still be zero? > + } > + } > + > + y += H * logical_array_layer; > + > + *x_offset_sa = x; > + *y_offset_sa = y; > +} > + > /** > * A variant of isl_surf_get_image_offset_sa() specific to > * ISL_DIM_LAYOUT_GEN9_1D. > @@ -1961,6 +2108,11 @@ isl_surf_get_image_offset_sa(const struct isl_surf > *surf, > logical_z_offset_px, > x_offset_sa, y_offset_sa); > break; > + case ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ: > + get_image_offset_sa_gen6_stencil_hiz(surf, level, logical_array_layer + > + logical_z_offset_px, > + x_offset_sa, y_offset_sa); > + break; > > default: > unreachable("not reached"); > diff --git a/src/intel/isl/isl.h b/src/intel/isl/isl.h > index 008ab5e..4bb3de7 100644 > --- a/src/intel/isl/isl.h > +++ b/src/intel/isl/isl.h > @@ -528,6 +528,46 @@ enum isl_dim_layout { > ISL_DIM_LAYOUT_GEN4_3D, > > /** > + * Special layout used for HiZ and stencil on Sandy Bridge to work around > + * the hardware's lack of mipmap support. On gen6, HiZ and stencil > buffers > + * work the same as on gen7+ except that they don't technically support > + * mipmapping. That does not, however, stop us from doing it. As far as > + * Sandy Bridge hardware is concerned, HiZ and stencil always operates on > a > + * single miplevel 2D (possibly array) image. The dimensions of that > image > + * are NOT minified. > + * > + * In order to implement HiZ and stencil on Sandy Bridge, we create one > + * full-sized 2D (possibly array) image for every LOD with every image > + * aligned to a page boundary. When the surface is used with the stencil > + * or HiZ hardware, we manually offset to the image for the given LOD. > + * > + * As a memory saving measure, we pretend that the width of each miplevel > + * is minified and we place LOD1 and above below LOD0 but horizontally > + * adjacent to each other. When considered as full-sized images, LOD1 and > + * above technically overlap. However, since we only write to part of > that > + * image, the hardware will never notice the overlap. > + * > + * This layout looks something like this: > + * > + * +---------+ > + * | | > + * | | > + * +---------+ > + * | | > + * | | > + * +---------+ > + * > + * +----+ +-+ . > + * | | +-+ > + * +----+ > + * > + * +----+ +-+ . > + * | | +-+ > + * +----+ > + */ > + ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ, > + > + /** > * For details, see the Skylake BSpec >> Memory Views >> Common Surface > * Formats >> Surface Layout and Tiling >> ยป 1D Surfaces. > */ > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev