Hi Dave,
Can you rebase your series on top of master because it doesn't apply.
I'm fine with the general idea. Note that I have a shader which spends
5s in copy_propagate()... That's huge! Looks like this series might
improve the situation here, but needs more testing.
Thanks!
On 05/30/2017 07:52 AM, Dave Airlie wrote:
While looking at the fp64 emulation code, we were spending minutes
in the glsl->tgsi passes as some tests were producing shaders with
32000 temporaries. Now it might be possible to reduce these earlier
with some GLSL passes, but this code is pretty bad as-is.
This reduces one test execution time from 4m30 -> 5s.
I've not regression tested these much, but someone interested
might want to throw them at some slow compile situations to see
if they help any.
I'll give them a lot more testing before I consider them non RFC.
Dave.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev