On 06/12/2017 04:30 PM, Eric Engestrom wrote:
On Monday, 2017-06-12 09:39:15 +0300, Tapani Pälli wrote:
Hi Eric;
EGL_KHR_swap_buffers_with_damage is implemented by Android's EGL wrapper
library so these tests are passing already, no implementation required in
Mesa side.
Right, I keep forgetting that android intercepts some stuff and lets the
rest through to mesa.
So 2/2 is unnecessary, but should we still land 1/2?
At worst, it's an unnecessary call to a `return false` function, and at
best it sets the correct damage before swapping.
There's an alternative "worst", which would be a platform on which
swap_buffers_with_damage != set_damage_region + swap_buffers,
but on such a platform the fallback shouldn't be used anyway, so using
it would be the bug.
What do you think?
Sure, I'm OK going ahead with patch 1 (r-b)!
// Tapani
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