>
>
> That looks better.  Would you mind checking that the TGSI docs properly
> describe which coordinate components are used for array indexing, shadow
> distance, etc.

I've sent a tgsi doc update, not really sure how we plan on handling,

float texture (samplerCubeShadow sampler, vec4 P [, float bias] )

from GLSL, but that isn't a problem I'm looking at now, I was just
trying to make softpipe pass as many tests as possible for GL2.1, out
of idle curiosity.

Dave.
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