Hi guys, So we have some piglit tests generated_tests/spec/glsl-1.10/execution/interpolation/interpolation-none-gl_FrontColor-smooth-none.shader_test that piglit fails
This seems to be due to its linear interpolation not producing the correct answers compared to the hardware, on the rendered triangle, there is a obvious circle of darkness that isn't there on hw rendered. Looking at tri_linear_coeff I notice a large comment explaining that this could be done better, llvmpipe also uses the same code, is this what is causing the fail? Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev