On 06/19/2017 07:26 PM, Eric Anholt wrote:
Thomas Hellstrom <[email protected]> writes:
Applications calling glXSwapBuffers should be able to expect that any X
rendering submitted after the call to glXSwapBuffers returns should be ordered
with respect to the glXSwapBuffers call. (For example piglit reading out from
a window). This appears not to be the case at least with the current server
side present extension implementation.
Fixes piglit glx-multithread-texture on svga/vmwgfx.
I don't believe that's true. From the 1.4 spec:
"glXSwapBuffers is in the X stream if and only if the display and
drawable are not those belonging to the calling thread’s current
context;"
So if you want to sync X rendering after swap, you need glXWaitForGL().
Hmm. You're right.
Then I guess we need to fix both dri3's glXWaitGL to include the wait
for sbc and in addition fix piglit to call glXWaitGL.
Another complication is in the glXWaitGL man page, which states that
glFinish can be used instead of glXWaitGL and I guess that might be a
bit problematic.
/Thomas
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