On Tue, Jun 20, 2017 at 7:11 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > Doom shipped with a broken version of GLSLang which handles samplers as > function arguments in a way that isn't spec-compliant. In particular, > it creates a temporary local sampler variable and copies the sampler > into it. While Dave has had a hack patch out for a while that gets it > working, we've never landed it because we've been hoping that a game > update would come out with fixed shaders. Unfortunately, no game update > appears on to be on the horizon and I've found this issue in yet another > application so I think we're stuck working around it. Hopefully, we can > delete this code one day. > > Cc: Dave Airlie <airl...@redhat.com>
Yes please, would be one less patch to carry. I'd even vote for it to go to stable. Tested-by: Grazvydas Ignotas <nota...@gmail.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99467 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev