This looks like useless because gl_context::Texture::CurrentUnit
is not used by _mesa_update_texture_state() and friends.

Signed-off-by: Samuel Pitoiset <[email protected]>
---
 src/mesa/main/texstate.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 0a2883fcc69..caad77a1cc2 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error)
       }
    }
 
-   FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
-
    ctx->Texture.CurrentUnit = texUnit;
    if (ctx->Transform.MatrixMode == GL_TEXTURE) {
       /* update current stack pointer */
-- 
2.13.1

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