This looks like useless because gl_context::Texture::CurrentUnit is not used by _mesa_update_texture_state() and friends.
Signed-off-by: Samuel Pitoiset <[email protected]> --- src/mesa/main/texstate.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 0a2883fcc69..caad77a1cc2 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error) } } - FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); - ctx->Texture.CurrentUnit = texUnit; if (ctx->Transform.MatrixMode == GL_TEXTURE) { /* update current stack pointer */ -- 2.13.1 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
