From: Marek Olšák <marek.ol...@amd.com>

---
 src/gallium/drivers/radeonsi/si_state.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_state.c 
b/src/gallium/drivers/radeonsi/si_state.c
index 0f39ede..b236bed 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -2528,22 +2528,25 @@ static void si_set_framebuffer_state(struct 
pipe_context *ctx,
         * Wait for compute shaders because of possible transitions:
         * - FB write -> shader read
         * - shader write -> FB read
         *
         * DB caches are flushed on demand (using si_decompress_textures).
         *
         * When MSAA is enabled, CB and TC caches are flushed on demand
         * (after FMASK decompression). Shader write -> FB read transitions
         * cannot happen for MSAA textures, because MSAA shader images are
         * not supported.
+        *
+        * Only flush and wait for CB if there is actually a bound color buffer.
         */
-       if (sctx->framebuffer.nr_samples <= 1) {
+       if (sctx->framebuffer.nr_samples <= 1 &&
+           sctx->framebuffer.state.nr_cbufs) {
                sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 |
                                 SI_CONTEXT_INV_GLOBAL_L2 |
                                 SI_CONTEXT_FLUSH_AND_INV_CB;
        }
        sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
 
        /* u_blitter doesn't invoke depth decompression when it does multiple
         * blits in a row, but the only case when it matters for DB is when
         * doing generate_mipmap. So here we flush DB manually between
         * individual generate_mipmap blits.
-- 
2.7.4

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