On Monday, June 26, 2017 11:07:11 AM PDT Topi Pohjolainen wrote:
> Makes coverity happier.
> 
> Fix indentation in gen >= 8 block while at it.
> 
> CID: 1413020
> CC: Rafael Antognolli <rafael.antogno...@intel.com>
> Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com>
> ---
>  src/mesa/drivers/dri/i965/genX_state_upload.c | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c 
> b/src/mesa/drivers/dri/i965/genX_state_upload.c
> index 3f8a7265db..d65b468863 100644
> --- a/src/mesa/drivers/dri/i965/genX_state_upload.c
> +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
> @@ -4455,9 +4455,8 @@ translate_wrap_mode(struct brw_context *brw, GLenum 
> wrap, bool using_nearest)
>         *
>         * Gen8+ supports this natively.
>         */
> -         return TCM_HALF_BORDER;
> -#endif
> -
> +      return TCM_HALF_BORDER;
> +#else
>        /* On Gen4-7.5, we clamp the coordinates in the fragment shader
>         * and set clamp_border here, which gets the result desired.
>         * We just use clamp(_to_edge) for nearest, because for nearest
> @@ -4468,6 +4467,7 @@ translate_wrap_mode(struct brw_context *brw, GLenum 
> wrap, bool using_nearest)
>           return TCM_CLAMP;
>        else
>           return TCM_CLAMP_BORDER;
> +#endif
>     case GL_CLAMP_TO_EDGE:
>        return TCM_CLAMP;
>     case GL_CLAMP_TO_BORDER:
> 

Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

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