From: Nicolai Hähnle <nicolai.haeh...@amd.com> Save some passes over the IR.
v2: redesign to make the users of find_assignments more readable Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> (v1) --- src/compiler/glsl/linker.cpp | 120 ++++++++++++++++++++++++++++--------------- 1 file changed, 79 insertions(+), 41 deletions(-) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 15295da..4aa4682 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -83,82 +83,120 @@ #include "ir_uniform.h" #include "builtin_functions.h" #include "shader_cache.h" #include "main/shaderobj.h" #include "main/enums.h" namespace { +struct find_variable { + const char *name; + bool found; + + find_variable(const char *name) : name(name), found(false) {} +}; + /** * Visitor that determines whether or not a variable is ever written. + * + * Use \ref find_assignments for convenience. */ class find_assignment_visitor : public ir_hierarchical_visitor { public: - find_assignment_visitor(const char *name) - : name(name), found(false) + find_assignment_visitor(unsigned num_vars, + find_variable * const *vars) + : num_variables(num_vars), num_found(0), variables(vars) { - /* empty */ } virtual ir_visitor_status visit_enter(ir_assignment *ir) { ir_variable *const var = ir->lhs->variable_referenced(); - if (strcmp(name, var->name) == 0) { - found = true; - return visit_stop; - } - - return visit_continue_with_parent; + return check_variable_name(var->name); } virtual ir_visitor_status visit_enter(ir_call *ir) { foreach_two_lists(formal_node, &ir->callee->parameters, actual_node, &ir->actual_parameters) { ir_rvalue *param_rval = (ir_rvalue *) actual_node; ir_variable *sig_param = (ir_variable *) formal_node; if (sig_param->data.mode == ir_var_function_out || sig_param->data.mode == ir_var_function_inout) { ir_variable *var = param_rval->variable_referenced(); - if (var && strcmp(name, var->name) == 0) { - found = true; + if (var && check_variable_name(var->name) == visit_stop) return visit_stop; - } } } if (ir->return_deref != NULL) { ir_variable *const var = ir->return_deref->variable_referenced(); - if (strcmp(name, var->name) == 0) { - found = true; + if (check_variable_name(var->name) == visit_stop) return visit_stop; - } } return visit_continue_with_parent; } - bool variable_found() +private: + ir_visitor_status check_variable_name(const char *name) { - return found; + for (unsigned i = 0; i < num_variables; ++i) { + if (strcmp(variables[i]->name, name) == 0) { + if (variables[i]->found) { + variables[i]->found = true; + if (++num_found >= num_variables) + return visit_stop; + } + break; + } + } + + return visit_continue_with_parent; } private: - const char *name; /**< Find writes to a variable with this name. */ - bool found; /**< Was a write to the variable found? */ + unsigned num_variables; + unsigned num_found; + find_variable * const *variables; }; +/** + * Determine whether or not any of NULL-terminated list of variables is ever + * written to. + */ +static void +find_assignments(exec_list *ir, find_variable * const *vars) +{ + unsigned num_variables = 0; + + for (find_variable * const *v = vars; *v; ++v) + num_variables++; + + find_assignment_visitor visitor(num_variables, vars); + visitor.run(ir); +} + +/** + * Determine whether or not the given variable is ever written to. + */ +static void +find_assignments(exec_list *ir, find_variable *var) +{ + find_assignment_visitor visitor(1, &var); + visitor.run(ir); +} /** * Visitor that determines whether or not a variable is ever read. */ class find_deref_visitor : public ir_hierarchical_visitor { public: find_deref_visitor(const char *name) : name(name), found(false) { /* empty */ @@ -560,61 +598,62 @@ analyze_clip_cull_usage(struct gl_shader_program *prog, /* From section 7.1 (Vertex Shader Special Variables) of the * GLSL 1.30 spec: * * "It is an error for a shader to statically write both * gl_ClipVertex and gl_ClipDistance." * * This does not apply to GLSL ES shaders, since GLSL ES defines neither * gl_ClipVertex nor gl_ClipDistance. However with * GL_EXT_clip_cull_distance, this functionality is exposed in ES 3.0. */ - find_assignment_visitor clip_distance("gl_ClipDistance"); - find_assignment_visitor cull_distance("gl_CullDistance"); - - clip_distance.run(shader->ir); - cull_distance.run(shader->ir); + find_variable gl_ClipDistance("gl_ClipDistance"); + find_variable gl_CullDistance("gl_CullDistance"); + find_variable gl_ClipVertex("gl_ClipVertex"); + find_variable * const variables[] = { + &gl_ClipDistance, + &gl_CullDistance, + !prog->IsES ? &gl_ClipVertex : NULL, + NULL + }; + find_assignments(shader->ir, variables); /* From the ARB_cull_distance spec: * * It is a compile-time or link-time error for the set of shaders forming * a program to statically read or write both gl_ClipVertex and either * gl_ClipDistance or gl_CullDistance. * * This does not apply to GLSL ES shaders, since GLSL ES doesn't define * gl_ClipVertex. */ if (!prog->IsES) { - find_assignment_visitor clip_vertex("gl_ClipVertex"); - - clip_vertex.run(shader->ir); - - if (clip_vertex.variable_found() && clip_distance.variable_found()) { + if (gl_ClipVertex.found && gl_ClipDistance.found) { linker_error(prog, "%s shader writes to both `gl_ClipVertex' " "and `gl_ClipDistance'\n", _mesa_shader_stage_to_string(shader->Stage)); return; } - if (clip_vertex.variable_found() && cull_distance.variable_found()) { + if (gl_ClipVertex.found && gl_CullDistance.found) { linker_error(prog, "%s shader writes to both `gl_ClipVertex' " "and `gl_CullDistance'\n", _mesa_shader_stage_to_string(shader->Stage)); return; } } - if (clip_distance.variable_found()) { + if (gl_ClipDistance.found) { ir_variable *clip_distance_var = shader->symbols->get_variable("gl_ClipDistance"); assert(clip_distance_var); *clip_distance_array_size = clip_distance_var->type->length; } - if (cull_distance.variable_found()) { + if (gl_CullDistance.found) { ir_variable *cull_distance_var = shader->symbols->get_variable("gl_CullDistance"); assert(cull_distance_var); *cull_distance_array_size = cull_distance_var->type->length; } /* From the ARB_cull_distance spec: * * It is a compile-time or link-time error for the set of shaders forming * a program to have the sum of the sizes of the gl_ClipDistance and * gl_CullDistance arrays to be larger than @@ -669,23 +708,23 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, * after being written. This value will be used by primitive * assembly, clipping, culling, and other fixed functionality * operations, if present, that operate on primitives after * vertex processing has occurred. Its value is undefined if * the vertex shader executable does not write gl_Position." * * All GLSL ES Versions are similar to GLSL 1.40--failing to write to * gl_Position is not an error. */ if (prog->data->Version < (prog->IsES ? 300 : 140)) { - find_assignment_visitor find("gl_Position"); - find.run(shader->ir); - if (!find.variable_found()) { + find_variable gl_Position("gl_Position"); + find_assignments(shader->ir, &gl_Position); + if (!gl_Position.found) { if (prog->IsES) { linker_warning(prog, "vertex shader does not write to `gl_Position'. " "Its value is undefined. \n"); } else { linker_error(prog, "vertex shader does not write to `gl_Position'. \n"); } return; } @@ -715,27 +754,26 @@ validate_tess_eval_shader_executable(struct gl_shader_program *prog, * * \param shader Fragment shader executable to be verified */ void validate_fragment_shader_executable(struct gl_shader_program *prog, struct gl_linked_shader *shader) { if (shader == NULL) return; - find_assignment_visitor frag_color("gl_FragColor"); - find_assignment_visitor frag_data("gl_FragData"); - - frag_color.run(shader->ir); - frag_data.run(shader->ir); + find_variable gl_FragColor("gl_FragColor"); + find_variable gl_FragData("gl_FragData"); + find_variable * const variables[] = { &gl_FragColor, &gl_FragData, NULL }; + find_assignments(shader->ir, variables); - if (frag_color.variable_found() && frag_data.variable_found()) { + if (gl_FragColor.found && gl_FragData.found) { linker_error(prog, "fragment shader writes to both " "`gl_FragColor' and `gl_FragData'\n"); } } /** * Verify that a geometry shader executable meets all semantic requirements * * Also sets prog->Geom.VerticesIn, and info.clip_distance_array_sizeand * info.cull_distance_array_size as a side effect. -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev