Hi, this series implements support for the EGL_KHR_context_create_no error extension and the associated plumbing through the different layers of Mesa - EGL, DRI, Gallium state tracker, Mesa frontend. It took me a while to figure out how everything is connected together and still it's somewhat confusing to me, so please bear with me if I did something stupid. :)
With all the infrastructure in place, it's easy to add driconf support for KHR_no_error, so that's done as well. Maybe games can be whitelisted, similar to glthread, although that seems to be a slightly controversial idea. Grigori _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev