This looks like a regression from df301237940 ("radv: use
ac_compute_surface"). Before that, the opt4Space addrlib flag was set
to true unless the image has FMASK (ac_compute_surface will similarly
only set that flag for images without FMASK).

This saves multiple gigabytes of VRAM on one of our games, and brings
its VRAM utilisation on RADV in line with AMDGPU-PRO and NVIDIA.

Signed-off-by: Alex Smith <asm...@feralinteractive.com>
---
 src/amd/vulkan/radv_image.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index 9e54b95ac3..b58fc70ecc 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -109,6 +109,7 @@ radv_init_surface(struct radv_device *device,
                surface->flags |= RADEON_SURF_SBUFFER;
 
        surface->flags |= RADEON_SURF_HAS_TILE_MODE_INDEX;
+       surface->flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
 
        if ((pCreateInfo->usage & (VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
                                   VK_IMAGE_USAGE_STORAGE_BIT)) ||
-- 
2.13.0

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