On 28.12.2011 13:51, Ian Romanick wrote:
On Dec 27, 2011, at 8:35 AM, Brian Paul <brian.e.p...@gmail.com> wrote:
On Tue, Dec 27, 2011 at 8:41 AM, Alexander von Gluck
<kallis...@unixzen.com> wrote:
---
src/glsl/link_uniforms.cpp | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index c7de480..fc1c1f7 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -336,9 +336,7 @@ link_assign_uniform_locations(struct
gl_shader_program
*prog)
rzalloc_array(prog, struct gl_uniform_storage, num_user_uniforms);
union gl_constant_value *data =
rzalloc_array(uniforms, union gl_constant_value, num_data_slots);
-#ifndef NDEBUG
union gl_constant_value *data_end = &data[num_data_slots];
-#endif
parcel_out_uniform_storage parcel(prog->UniformHash, uniforms, data);
How about moving the assert that uses data_end into the #ifndef NDEBUG
test seen above it?
That's my preference. Brian's patch is
Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
Ok-by-me :) Shouldn't break my version.. and is understandably better logic
wise.
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index c7de480..b331db7 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -365,9 +365,9 @@ link_assign_uniform_locations(struct
gl_shader_program *prog
for (unsigned i = 0; i < num_user_uniforms; i++) {
assert(uniforms[i].storage != NULL);
}
-#endif
assert(parcel.values == data_end);
+#endif
prog->NumUserUniformStorage = num_user_uniforms;
prog->UniformStorage = uniforms;
-Brian
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev