Using a read-only mapping is completely bogus - we use this mapping to
write all new shaders to the cache.
---
 src/mesa/drivers/dri/i965/brw_program_cache.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_program_cache.c 
b/src/mesa/drivers/dri/i965/brw_program_cache.c
index 2fd989a41c9..8a3a9f67fa6 100644
--- a/src/mesa/drivers/dri/i965/brw_program_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_program_cache.c
@@ -220,7 +220,7 @@ brw_cache_new_bo(struct brw_cache *cache, uint32_t new_size)
    if (can_do_exec_capture(brw->screen))
       new_bo->kflags = EXEC_OBJECT_CAPTURE;
    if (brw->has_llc)
-      llc_map = brw_bo_map(brw, new_bo, MAP_READ | MAP_ASYNC);
+      llc_map = brw_bo_map(brw, new_bo, MAP_READ | MAP_WRITE | MAP_ASYNC);
 
    /* Copy any existing data that needs to be saved. */
    if (cache->next_offset != 0) {
-- 
2.13.3

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