Fill the entire array instead of just a quarter. This avoids crashes with large shaders. (currently this never causes a problem because shaders larger than 2048/4 instructions are not supported by this driver on any hardware, but it will cause problems in the future)
Signed-off-by: Wladimir J. van der Laan <laa...@gmail.com> --- src/gallium/drivers/etnaviv/etnaviv_compiler.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.c b/src/gallium/drivers/etnaviv/etnaviv_compiler.c index cc6bfc9..165ab74 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_compiler.c +++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.c @@ -2353,7 +2353,7 @@ etna_compile_shader(struct etna_shader_variant *v) if (!c) return false; - memset(&c->lbl_usage, -1, ARRAY_SIZE(c->lbl_usage)); + memset(&c->lbl_usage, -1, sizeof(c->lbl_usage)); const struct tgsi_token *tokens = v->shader->tokens; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev