Hi Emil, This shouldn't block the RC, but it's something to make sure we have fixed before the 17.2 final release.
We're currently tracking a black screen bug hitting most of our game backlog - https://bugs.freedesktop.org/show_bug.cgi?id=101867. Just pinging in to make sure we're aware, hopefully we'll have a fix cc'd within the week. Cheers, ----- Marc Di Luzio Linux Group Lead @ Feral Interactive Ltd. On 23 July 2017 at 05:49, Jason Ekstrand <[email protected]> wrote: > On Fri, Jul 21, 2017 at 11:00 AM, Emil Velikov <[email protected]> > wrote: > >> On 20 July 2017 at 06:09, Jason Ekstrand <[email protected]> wrote: >> > On Mon, Jul 17, 2017 at 7:54 AM, Emil Velikov <[email protected] >> > >> > wrote: >> >> >> >> On 16 July 2017 at 06:35, Jason Ekstrand <[email protected]> wrote: >> >> > n Fri, Jul 7, 2017 at 11:07 AM, Emil Velikov < >> [email protected]> >> >> > wrote: >> >> >> >> >> >> Hi all, >> >> >> >> >> >> As you may have noticed, for a little while now we've had the >> release >> >> >> plan on the mesa3d.org website [1]. >> >> >> >> >> >> Here is the current tentative schedule. >> >> >> >> >> >> Jul 21 2017 - Feature freeze/Release candidate 1 >> >> >> Jul 28 2017 - Release candidate 2 >> >> >> Aug 04 2017 - Release candidate 3 >> >> >> Aug 11 2017 - Release candidate 4/final release >> >> >> >> >> >> This gives us approximately 2 weeks to get new features in. >> >> >> >> >> >> As always, please let me know of must have features that you'll like >> >> >> to merge before the branch point. >> >> > >> >> > >> >> > Here's my wishlist: >> >> > >> >> > 1) I'd like to land the rest of Topi's work to convert the i965 >> driver >> >> > over >> >> > to ISL. I really don't want to have a release where it's half old >> >> > miptree >> >> > code and half ISL. That's going to make back-porting a real pain. >> > >> > >> > The depth/stencil bits are basically ready to land and I think Topi >> will be >> > sending the color bits later today. >> > > Landed. > > >> >> >> >> > 2) I've got a bunch of fixes to the miptree code that are currently >> WIP >> >> > that I'd like to see go in. If they don't make the branch point, >> I'll >> >> > probably just CC the lot to stable so it's not a huge deal. >> > >> > >> > These hit the list today. I expect topi to review fairly quickly. >> > > Landed. > > >> >> >> >> > 3) As many of the new Vulkan extensions as we can land. But don't >> >> > block >> >> > the release on any of those. >> > >> > >> > I think everything I had any hope of landing here has landed. >> > >> >> >> >> It's a bit lengthy list considering we have a bit less than a week. >> >> >> >> I've pushed my Vulkan fixes so you can merge the generator rework. >> >> I'll try to lend a hand for the rest. >> > >> > >> > If the branch got delayed by a couple of days to let the miptree churn >> land, >> > I wouldn't mind at all. Otherwise, I think there's a decent chance >> we'll be >> > CCing the whole thing to stable because we really don't want 17.2 to be >> half >> > ISL and half old code. >> > >> Taking into account the above and the a few outstanding build bits, >> let's call give it another couple of days. >> That will be Sunday late afternoon. I'll do a final shout out on IRC >> an hour or two in advance >> > > I've gotten everything in that I was hoping for. Thanks for the short > delay! > > --Jason > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > >
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