The slower convert-and-copy process performs a bad conversion
because it converts the value to signed 64-bit integer, but
bindless uniform handles are considered unsigned 64-bit.

This fixes "Check glUniform*() with mixed texture units/handles"
from arb_bindless_texture-uniform piglit.

Signed-off-by: Samuel Pitoiset <[email protected]>
Cc: "17.2" <[email protected]>
---
 src/mesa/main/uniform_query.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 928d3ce4fd..a48b6d2921 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -358,7 +358,8 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, 
GLint location,
        */
       if (returnType == uni->type->base_type ||
           ((returnType == GLSL_TYPE_INT || returnType == GLSL_TYPE_UINT) &&
-           (uni->type->is_sampler() || uni->type->is_image()))) {
+           (uni->type->is_sampler() || uni->type->is_image())) ||
+          (returnType == GLSL_TYPE_UINT64 && uni->is_bindless)) {
          memcpy(paramsOut, src, bytes);
       } else {
          union gl_constant_value *const dst =
-- 
2.13.3

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