On Mon, Jan 2, 2012 at 1:07 PM, Marek Olšák <mar...@gmail.com> wrote: > Fetching int as float and vice versa is not allowed. > Fetching unsigned int as signed int and vice versa is not allowed either.
The first is true, the second isn't, otherwise I'd have implemented this that way. > Doing conversions like that isn't allowed in OpenGL. I don't have chapter/verse but EXT_texture_integer doesn't seem to disallow this. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev