Both are : Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>
On 02/08/17 02:16, Jason Ekstrand wrote:
Unreal Engine 4 seems to really like VK_FORMAT_R8_SRGB for some reason. We don't technically have the hardware format but we do have L8_SRGB. It's easy enough to fake with that and a swizzle. While we're at it, we may as well support R8G8_SRGB using L8A8_SRGB. --- src/intel/vulkan/anv_formats.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/intel/vulkan/anv_formats.c b/src/intel/vulkan/anv_formats.c index c656d7e..2309dfe 100644 --- a/src/intel/vulkan/anv_formats.c +++ b/src/intel/vulkan/anv_formats.c @@ -74,14 +74,16 @@ static const struct anv_format anv_formats[] = { fmt(VK_FORMAT_R8_SSCALED, ISL_FORMAT_R8_SSCALED), fmt(VK_FORMAT_R8_UINT, ISL_FORMAT_R8_UINT), fmt(VK_FORMAT_R8_SINT, ISL_FORMAT_R8_SINT), - fmt(VK_FORMAT_R8_SRGB, ISL_FORMAT_UNSUPPORTED), + swiz_fmt(VK_FORMAT_R8_SRGB, ISL_FORMAT_L8_UNORM_SRGB, + _ISL_SWIZZLE(RED, ZERO, ZERO, ONE)), fmt(VK_FORMAT_R8G8_UNORM, ISL_FORMAT_R8G8_UNORM), fmt(VK_FORMAT_R8G8_SNORM, ISL_FORMAT_R8G8_SNORM), fmt(VK_FORMAT_R8G8_USCALED, ISL_FORMAT_R8G8_USCALED), fmt(VK_FORMAT_R8G8_SSCALED, ISL_FORMAT_R8G8_SSCALED), fmt(VK_FORMAT_R8G8_UINT, ISL_FORMAT_R8G8_UINT), fmt(VK_FORMAT_R8G8_SINT, ISL_FORMAT_R8G8_SINT), - fmt(VK_FORMAT_R8G8_SRGB, ISL_FORMAT_UNSUPPORTED), /* L8A8_UNORM_SRGB */ + swiz_fmt(VK_FORMAT_R8G8_SRGB, ISL_FORMAT_L8A8_UNORM_SRGB, + _ISL_SWIZZLE(RED, ALPHA, ZERO, ONE)), fmt(VK_FORMAT_R8G8B8_UNORM, ISL_FORMAT_R8G8B8_UNORM), fmt(VK_FORMAT_R8G8B8_SNORM, ISL_FORMAT_R8G8B8_SNORM), fmt(VK_FORMAT_R8G8B8_USCALED, ISL_FORMAT_R8G8B8_USCALED),
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