Can the issue be fixed such that gallium drivers keep getting nr_samples = 0?
Marek On Wed, Aug 2, 2017 at 7:07 PM, Brian Paul <bri...@vmware.com> wrote: > We pretty much use the convention that if gl_renderbuffer::NumSamples > or gl_texture_image::NumSamples is zero, it's a non-MSAA surface. > Otherwise, it's an MSAA surface. > > This patch changes the sample count checks in st_AllocTextureStorage() > and st_renderbuffer_alloc_storage() to test for samples > 0 instead of > 1. > As it is, if samples==1 we skip the search for the next higher number of > supported samples and ask the gallium driver to create a MSAA surface with > one sample, which no driver supports (AFAIK). Instead, drivers create a > non-MSAA surface. > > A specific example of this problem is the Piglit arb_framebuffer_srgb-blit > test. It calls glRenderbufferStorageMultisample() with samples=1 to > request an MSAA renderbuffer with the minimum supported number of MSAA > samples. Instead of creating a 4x or 8x, etc. MSAA surface, we wound up > creating a non-MSAA surface. > > Finally, add a comment on the gl_renderbuffer::NumSamples field. > > There is one piglit regression with the VMware driver: > ext_framebuffer_multisample-blit-mismatched-formats fails because > now we're actually creating real MSAA surfaces (the requested sample > count is 1) and we're hitting some sort of bug in the blitter code. That > will have to be fixed separately. Other drivers may find regressions > too now that MSAA surfaces are really being created. > --- > src/mesa/main/mtypes.h | 2 +- > src/mesa/state_tracker/st_cb_fbo.c | 3 +-- > src/mesa/state_tracker/st_cb_texture.c | 2 +- > 3 files changed, 3 insertions(+), 4 deletions(-) > > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index 404d586..1dec89c 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -3303,7 +3303,7 @@ struct gl_renderbuffer > * called without a rb->TexImage. > */ > GLboolean NeedsFinishRenderTexture; > - GLubyte NumSamples; > + GLubyte NumSamples; /**< zero means not multisampled */ > GLenum InternalFormat; /**< The user-specified format */ > GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or > GL_STENCIL_INDEX. */ > diff --git a/src/mesa/state_tracker/st_cb_fbo.c > b/src/mesa/state_tracker/st_cb_fbo.c > index 23cbcdc..6986eaa 100644 > --- a/src/mesa/state_tracker/st_cb_fbo.c > +++ b/src/mesa/state_tracker/st_cb_fbo.c > @@ -156,9 +156,8 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx, > * by the implementation. > * > * So let's find the supported number of samples closest to NumSamples. > - * (NumSamples == 1) is treated the same as (NumSamples == 0). > */ > - if (rb->NumSamples > 1) { > + if (rb->NumSamples > 0) { > unsigned i; > > for (i = rb->NumSamples; i <= ctx->Const.MaxSamples; i++) { > diff --git a/src/mesa/state_tracker/st_cb_texture.c > b/src/mesa/state_tracker/st_cb_texture.c > index db2913e..de6b57e 100644 > --- a/src/mesa/state_tracker/st_cb_texture.c > +++ b/src/mesa/state_tracker/st_cb_texture.c > @@ -2680,7 +2680,7 @@ st_AllocTextureStorage(struct gl_context *ctx, > bindings = default_bindings(st, fmt); > > /* Raise the sample count if the requested one is unsupported. */ > - if (num_samples > 1) { > + if (num_samples > 0) { > enum pipe_texture_target ptarget = gl_target_to_pipe(texObj->Target); > boolean found = FALSE; > > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev