From: Andres Rodriguez <andre...@gmail.com> V2 (Timothy Arceri): - formating fixes
V3 (Timothy): - error check memory == 0 before lookup Signed-off-by: Andres Rodriguez <andre...@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> (v2) --- src/mesa/main/dd.h | 10 ++++ src/mesa/main/externalobjects.c | 128 ++++++++++++++++++++++++++++++++++++---- src/mesa/main/texstorage.c | 76 +++++++++++++++++------- src/mesa/main/texstorage.h | 9 +++ 4 files changed, 191 insertions(+), 32 deletions(-) diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 6d6bdecb4d..fbe70cdfab 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1080,20 +1080,30 @@ struct dd_function_table { * allocate/return a subclass of gl_memory_object. */ struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx, GLuint name); /** * Called to delete/free a memory object. Drivers should free the * object and any image data it contains. */ void (*DeleteMemoryObject)(struct gl_context *ctx, struct gl_memory_object *memObj); + + /** + * Set the given memory object as the texture's storage. + */ + GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx, + struct gl_texture_object *tex_obj, + struct gl_memory_object *mem_obj, + GLsizei levels, GLsizei width, + GLsizei height, GLsizei depth, + GLuint64 offset); /*@}*/ /** * \name GL_EXT_external_objects_fd interface */ /*@{*/ /** * Called to import a memory object. The caller relinquishes ownership * of fd after the call returns. * diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c index c0c97f645c..d10d414f02 100644 --- a/src/mesa/main/externalobjects.c +++ b/src/mesa/main/externalobjects.c @@ -17,20 +17,24 @@ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "macros.h" #include "mtypes.h" #include "externalobjects.h" +#include "teximage.h" +#include "texobj.h" +#include "glformats.h" +#include "texstorage.h" /** * Allocate and initialize a new memory object. But don't put it into the * memory object hash table. * * Called via ctx->Driver.NewMemoryObject, unless overridden by a device * driver. * * \return pointer to new memory object. */ @@ -221,144 +225,248 @@ _mesa_GetMemoryObjectParameterivEXT(GLuint memoryObject, default: goto invalid_pname; } return; invalid_pname: _mesa_error(ctx, GL_INVALID_ENUM, "glGetMemoryObjectParameterivEXT(pname=0x%x)", pname); } +static struct gl_memory_object * +lookup_memory_object_err(struct gl_context *ctx, unsigned memory, + const char* func) +{ + if (memory == 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(memory=0)", func); + return NULL; + } + + struct gl_memory_object *memObj = _mesa_lookup_memory_object(ctx, memory); + if (!memObj) + return NULL; + + if (!memObj->Immutable) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no associated memory)", + func); + return NULL; + } + + return memObj; +} + +/** + * Helper used by _mesa_TexStorageMem1/2/3DEXT(). + */ +static void +texstorage_memory(GLuint dims, GLenum target, GLsizei levels, + GLenum internalFormat, GLsizei width, GLsizei height, + GLsizei depth, GLuint memory, GLuint64 offset, + const char *func) +{ + struct gl_texture_object *texObj; + struct gl_memory_object *memObj; + + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_get_current_tex_object(ctx, target); + if (!texObj) + return; + + memObj = lookup_memory_object_err(ctx, memory, func); + if (!memObj) + return; + + _mesa_texture_storage_memory(ctx, dims, texObj, memObj, target, + levels, internalFormat, + width, height, depth, offset, false); +} + +static void +texstorage_memory_ms(GLuint dims, GLenum target, GLsizei samples, + GLenum internalFormat, GLsizei width, GLsizei height, + GLsizei depth, GLboolean fixedSampleLocations, + GLuint memory, GLuint64 offset) +{ + +} + +/** + * Helper used by _mesa_TextureStorageMem1/2/3DEXT(). + */ +static void +texturestorage_memory(GLuint dims, GLuint texture, GLsizei levels, + GLenum internalFormat, GLsizei width, GLsizei height, + GLsizei depth, GLuint memory, GLuint64 offset, + const char *func) +{ + struct gl_texture_object *texObj; + struct gl_memory_object *memObj; + + GET_CURRENT_CONTEXT(ctx); + + texObj = _mesa_lookup_texture(ctx, texture); + if (!texObj) + return; + + memObj = lookup_memory_object_err(ctx, memory, func); + if (!memObj) + return; + + _mesa_texture_storage_memory(ctx, dims, texObj, memObj, texObj->Target, + levels, internalFormat, + width, height, depth, offset, true); +} + +static void +texturestorage_memory_ms(GLuint dims, GLuint texture, GLsizei samples, + GLenum internalFormat, GLsizei width, GLsizei height, + GLsizei depth, GLboolean fixedSampleLocations, + GLuint memory, GLuint64 offset) +{ + +} + void GLAPIENTRY _mesa_TexStorageMem2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) { - + texstorage_memory(2, target, levels, internalFormat, width, height, 1, + memory, offset, "glTexStorageMem2DEXT"); } void GLAPIENTRY _mesa_TexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { - + texstorage_memory_ms(2, target, samples, internalFormat, width, height, 1, + fixedSampleLocations, memory, offset); } void GLAPIENTRY _mesa_TexStorageMem3DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) { - + texstorage_memory(3, target, levels, internalFormat, width, height, depth, + memory, offset, "glTexStorageMem3DEXT"); } void GLAPIENTRY _mesa_TexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { - + texstorage_memory_ms(3, target, samples, internalFormat, width, height, + depth, fixedSampleLocations, memory, offset); } void GLAPIENTRY _mesa_TextureStorageMem2DEXT(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) { - + texturestorage_memory(2, texture, levels, internalFormat, width, height, 1, + memory, offset, "glTexureStorageMem2DEXT"); } void GLAPIENTRY _mesa_TextureStorageMem2DMultisampleEXT(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { - + texturestorage_memory_ms(2, texture, samples, internalFormat, width, height, + 1, fixedSampleLocations, memory, offset); } void GLAPIENTRY _mesa_TextureStorageMem3DEXT(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) { - + texturestorage_memory(3, texture, levels, internalFormat, width, height, + depth, memory, offset, "glTextureStorageMem3DEXT"); } void GLAPIENTRY _mesa_TextureStorageMem3DMultisampleEXT(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { - + texturestorage_memory_ms(3, texture, samples, internalFormat, width, height, + depth, fixedSampleLocations, memory, offset); } void GLAPIENTRY _mesa_TexStorageMem1DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) { - + texstorage_memory(1, target, levels, internalFormat, width, 1, 1, memory, + offset, "glTexStorageMem1DEXT"); } void GLAPIENTRY _mesa_TextureStorageMem1DEXT(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset) { - + texturestorage_memory(1, texture, levels, internalFormat, width, 1, 1, + memory, offset, "glTextureStorageMem1DEXT"); } void GLAPIENTRY _mesa_GenSemaphoresEXT(GLsizei n, GLuint *semaphores) { } void GLAPIENTRY _mesa_DeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores) diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c index 7a61a4f478..e0930abe3f 100644 --- a/src/mesa/main/texstorage.c +++ b/src/mesa/main/texstorage.c @@ -297,26 +297,28 @@ _mesa_AllocTextureStorage_sw(struct gl_context *ctx, /** * Do error checking for calls to glTexStorage1/2/3D(). * If an error is found, record it with _mesa_error(), unless the target * is a proxy texture. * \return GL_TRUE if any error, GL_FALSE otherwise. */ static GLboolean tex_storage_error_check(struct gl_context *ctx, struct gl_texture_object *texObj, + struct gl_memory_object *memObj, GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) { - const char* suffix = dsa ? "ture" : ""; + const char* suffix = dsa ? (memObj ? "tureMem" : "ture") : + (memObj ? "Mem" : ""); /* Legal format checking has been moved to texstorage and texturestorage in * order to allow meta functions to use legacy formats. */ /* size check */ if (!_mesa_valid_tex_storage_dim(width, height, depth)) { _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(width, height or depth < 1)", suffix, dims); return GL_TRUE; @@ -382,32 +384,34 @@ tex_storage_error_check(struct gl_context *ctx, } /** * Helper that does the storage allocation for _mesa_TexStorage1/2/3D() * and _mesa_TextureStorage1/2/3D(). */ static ALWAYS_INLINE void texture_storage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, - GLenum target, GLsizei levels, - GLenum internalformat, GLsizei width, - GLsizei height, GLsizei depth, bool dsa, bool no_error) + struct gl_memory_object *memObj, GLenum target, + GLsizei levels, GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, GLuint64 offset, bool dsa, + bool no_error) { GLboolean sizeOK = GL_TRUE, dimensionsOK = GL_TRUE; mesa_format texFormat; - const char* suffix = dsa ? "ture" : ""; + const char* suffix = dsa ? (memObj ? "tureMem" : "ture") : + (memObj ? "Mem" : ""); assert(texObj); if (!no_error) { - if (tex_storage_error_check(ctx, texObj, dims, target, levels, + if (tex_storage_error_check(ctx, texObj, memObj, dims, target, levels, internalformat, width, height, depth, dsa)) { return; /* error was recorded */ } } texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, internalformat, GL_NONE, GL_NONE); if (!no_error) { /* check that width, height, depth are legal for the mipmap level */ @@ -447,62 +451,74 @@ texture_storage(struct gl_context *ctx, GLuint dims, assert(levels > 0); assert(width > 0); assert(height > 0); assert(depth > 0); if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth, internalformat, texFormat)) { return; } - /* Do actual texture memory allocation */ - if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels, - width, height, depth)) { - /* Reset the texture images' info to zeros. - * Strictly speaking, we probably don't have to do this since - * generating GL_OUT_OF_MEMORY can leave things in an undefined - * state but this puts things in a consistent state. - */ - clear_texture_fields(ctx, texObj); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD", - suffix, dims); - return; + /* Setup the backing memory */ + if (memObj) { + if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj, memObj, + levels, + width, height, depth, + offset)) { + + clear_texture_fields(ctx, texObj); + return; + } + } + else { + if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels, + width, height, depth)) { + /* Reset the texture images' info to zeros. + * Strictly speaking, we probably don't have to do this since + * generating GL_OUT_OF_MEMORY can leave things in an undefined + * state but this puts things in a consistent state. + */ + clear_texture_fields(ctx, texObj); + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD", + suffix, dims); + return; + } } _mesa_set_texture_view_state(ctx, texObj, target, levels); update_fbo_texture(ctx, texObj); } } static void texture_storage_error(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) { - texture_storage(ctx, dims, texObj, target, levels, internalformat, width, - height, depth, dsa, false); + texture_storage(ctx, dims, texObj, NULL, target, levels, internalformat, + width, height, depth, dsa, 0, false); } static void texture_storage_no_error(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) { - texture_storage(ctx, dims, texObj, target, levels, internalformat, width, - height, depth, dsa, true); + texture_storage(ctx, dims, texObj, NULL, target, levels, internalformat, + width, height, depth, dsa, 0, true); } /** * Helper used by _mesa_TexStorage1/2/3D(). */ static void texstorage_error(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const char *caller) @@ -777,10 +793,26 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, (void) target; (void) levels; (void) internalformat; (void) width; (void) height; (void) depth; _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureStorage3DEXT not supported"); } + + +void +_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + struct gl_memory_object *memObj, + GLenum target, GLsizei levels, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLuint64 offset, bool dsa) +{ + assert(memObj); + + texture_storage(ctx, dims, texObj, memObj, target, levels, internalformat, + width, height, depth, offset, dsa, false); +} diff --git a/src/mesa/main/texstorage.h b/src/mesa/main/texstorage.h index 66b77be4e1..f184dfd86e 100644 --- a/src/mesa/main/texstorage.h +++ b/src/mesa/main/texstorage.h @@ -130,11 +130,20 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, extern GLboolean _mesa_is_legal_tex_storage_format(const struct gl_context *ctx, GLenum internalformat); extern GLboolean _mesa_AllocTextureStorage_sw(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth); +extern void +_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + struct gl_memory_object *memObj, + GLenum target, GLsizei levels, + GLenum internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLuint64 offset, bool dsa); + #endif /* TEXSTORAGE_H */ -- 2.13.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev