On 11/08/17 05:57, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>
---
src/gallium/drivers/radeon/r600_pipe_common.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.c
b/src/gallium/drivers/radeon/r600_pipe_common.c
index 95458d2e..0038c9a 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.c
+++ b/src/gallium/drivers/radeon/r600_pipe_common.c
@@ -878,21 +878,21 @@ static void r600_disk_cache_create(struct
r600_common_screen *rscreen)
#endif
if (res != -1) {
/* These flags affect shader compilation. */
uint64_t shader_debug_flags =
rscreen->debug_flags &
(DBG_FS_CORRECT_DERIVS_AFTER_KILL |
DBG_SI_SCHED |
DBG_UNSAFE_MATH);
rscreen->disk_shader_cache =
- disk_cache_create(r600_get_family_name(rscreen),
+
disk_cache_create(r600_get_llvm_processor_name(rscreen->family),
I take it this will always by more fine grained than any compilation
options for the GLSL/TGSI stages?
Otherwise maybe we should store both like we do for the Mesa/LLVM build
timestamps.
timestamp_str,
shader_debug_flags);
free(timestamp_str);
}
}
}
static struct disk_cache *r600_get_disk_shader_cache(struct pipe_screen *pscreen)
{
struct r600_common_screen *rscreen = (struct
r600_common_screen*)pscreen;
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