On 11/08/17 05:57, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

---
  src/gallium/drivers/radeon/r600_pipe_common.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeon/r600_pipe_common.c 
b/src/gallium/drivers/radeon/r600_pipe_common.c
index 95458d2e..0038c9a 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.c
+++ b/src/gallium/drivers/radeon/r600_pipe_common.c
@@ -878,21 +878,21 @@ static void r600_disk_cache_create(struct 
r600_common_screen *rscreen)
  #endif
                if (res != -1) {
                        /* These flags affect shader compilation. */
                        uint64_t shader_debug_flags =
                                rscreen->debug_flags &
                                (DBG_FS_CORRECT_DERIVS_AFTER_KILL |
                                 DBG_SI_SCHED |
                                 DBG_UNSAFE_MATH);
rscreen->disk_shader_cache =
-                               disk_cache_create(r600_get_family_name(rscreen),
+                               
disk_cache_create(r600_get_llvm_processor_name(rscreen->family),

I take it this will always by more fine grained than any compilation options for the GLSL/TGSI stages?

Otherwise maybe we should store both like we do for the Mesa/LLVM build timestamps.


                                                  timestamp_str,
                                                  shader_debug_flags);
                        free(timestamp_str);
                }
        }
  }
static struct disk_cache *r600_get_disk_shader_cache(struct pipe_screen *pscreen)
  {
        struct r600_common_screen *rscreen = (struct 
r600_common_screen*)pscreen;

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