On Tuesday, August 8, 2017 8:34:07 PM PDT Timothy Arceri wrote:
> The cloning was introduced in f81ede469910d to fixed a problem with
> shaders including IR that was owned by builtins.
> 
> However the approach of cloning the whole function each time we
> reference a builtin lead to a significant reduction in the GLSL
> IR compilers performance.
> 
> The previous patch fixes the ownership problem in a more precise
> way. So we can now remove this cloning.
> 
> Testing on a Ryzan 7 1800X shows a ~15% decreases in compiling the
> Deus Ex: Mankind Divided shaders on radeonsi (which take 5min+ on
> some machines). Looking just at the GLSL IR compiler the speed up
> is ~40%.
> 
> Cc: Kenneth Graunke <kenn...@whitecape.org>
> Cc: Lionel Landwerlin <lionel.g.landwer...@intel.com>
> 
> Tested-by: Dieter Nützel <die...@nuetzel-hh.de>

With 5v2, this is:

Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

Thanks!

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