On 21 August 2017 at 10:22, Dave Airlie <airl...@gmail.com> wrote:
> Hi Gert,
>
> Can you test this along with the fetch shader patch Marek sent?
>
> I'm giving it a piglit run now.

Actually that patch is probably not necessary,

I think you need to fill in 0 for the 4th 2D coordinate for LD to be used.

TGSI spec for LD says it takes level in the last channel of the coord, and you
never set it, whereas the old blitter path set it correctly.

Dave.
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