After the context is initialized, the API and context flags won't change. So, we can compute whether vertex attribute 0 aliases vertex position just once.
This should make the glVertexAttrib*() functions a little quicker. No Piglit regressions with llvmpipe. --- src/mesa/main/context.c | 17 +++++++++++++++++ src/mesa/main/mtypes.h | 3 +++ src/mesa/main/varray.h | 14 ++------------ 3 files changed, 22 insertions(+), 12 deletions(-) diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index b4b7b6e..842edf0 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1607,6 +1607,23 @@ handle_first_current(struct gl_context *ctx) } } + /* Determine if generic vertex attribute 0 alias the conventional + * glVertex position. + */ + { + const bool is_forward_compatible_context = + ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT; + + /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES + * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because + * that will erroneously allow this usage in a 3.0 forward-compatible + * context too. + */ + ctx->AttribZeroAliasesVertex = (ctx->API == API_OPENGLES + || (ctx->API == API_OPENGL_COMPAT + && !is_forward_compatible_context)); + } + /* We can use this to help debug user's problems. Tell them to set * the MESA_INFO env variable before running their app. Then the * first time each context is made current we'll print some useful diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 49eb7d5..a8fa045 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4972,6 +4972,9 @@ struct gl_context GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ GLboolean IntelConservativeRasterization; /**< GL_INTEL_CONSERVATIVE_RASTERIZATION */ + /** Does glVertexAttrib(0) alias glVertex()? */ + bool AttribZeroAliasesVertex; + /** * \name Hooks for module contexts. * diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index 730f7cf..ba74ae6 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -73,19 +73,9 @@ _mesa_update_client_array(struct gl_context *ctx, } static inline bool -_mesa_attr_zero_aliases_vertex(struct gl_context *ctx) +_mesa_attr_zero_aliases_vertex(const struct gl_context *ctx) { - const bool is_forward_compatible_context = - ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT; - - /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES - * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because - * that will erroneously allow this usage in a 3.0 forward-compatible - * context too. - */ - return (ctx->API == API_OPENGLES - || (ctx->API == API_OPENGL_COMPAT - && !is_forward_compatible_context)); + return ctx->AttribZeroAliasesVertex; } extern void -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev