Assuming this doesn't introduce regressions, series is:

Reviewed-by: Samuel Pitoiset <[email protected]>

On 08/14/2017 01:49 AM, Timothy Arceri wrote:
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
---
  src/compiler/glsl/shader_cache.cpp | 12 ++++++++----
  1 file changed, 8 insertions(+), 4 deletions(-)

diff --git a/src/compiler/glsl/shader_cache.cpp 
b/src/compiler/glsl/shader_cache.cpp
index aa63bdcf01..aa6c067d04 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1212,32 +1212,34 @@ write_shader_metadata(struct blob *metadata, 
gl_linked_shader *shader)
                      sizeof(glprog->SamplerUnits));
     blob_write_bytes(metadata, glprog->sh.SamplerTargets,
                      sizeof(glprog->sh.SamplerTargets));
     blob_write_uint32(metadata, glprog->ShadowSamplers);
blob_write_bytes(metadata, glprog->sh.ImageAccess,
                      sizeof(glprog->sh.ImageAccess));
     blob_write_bytes(metadata, glprog->sh.ImageUnits,
                      sizeof(glprog->sh.ImageUnits));
+ size_t ptr_size = sizeof(GLvoid *);
+
     blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
     blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
     for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
        blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
-                       sizeof(struct gl_bindless_sampler));
+                       sizeof(struct gl_bindless_sampler) - ptr_size);
     }
blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
     blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
     for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
        blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
-                       sizeof(struct gl_bindless_image));
+                       sizeof(struct gl_bindless_image) - ptr_size);
     }
write_shader_parameters(metadata, glprog->Parameters);
  }
static void
  read_shader_metadata(struct blob_reader *metadata,
                       struct gl_program *glprog,
                       gl_linked_shader *linked)
  {
@@ -1251,43 +1253,45 @@ read_shader_metadata(struct blob_reader *metadata,
                     sizeof(glprog->SamplerUnits));
     blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
                     sizeof(glprog->sh.SamplerTargets));
     glprog->ShadowSamplers = blob_read_uint32(metadata);
blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
                     sizeof(glprog->sh.ImageAccess));
     blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
                     sizeof(glprog->sh.ImageUnits));
+ size_t ptr_size = sizeof(GLvoid *);
+
     glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
     glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
     if (glprog->sh.NumBindlessSamplers > 0) {
        glprog->sh.BindlessSamplers =
           rzalloc_array(glprog, gl_bindless_sampler,
                         glprog->sh.NumBindlessSamplers);
for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
           blob_copy_bytes(metadata, (uint8_t *) 
&glprog->sh.BindlessSamplers[i],
-                         sizeof(struct gl_bindless_sampler));
+                         sizeof(struct gl_bindless_sampler) - ptr_size);
        }
     }
glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
     glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
     if (glprog->sh.NumBindlessImages > 0) {
        glprog->sh.BindlessImages =
           rzalloc_array(glprog, gl_bindless_image,
                         glprog->sh.NumBindlessImages);
for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
           blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
-                        sizeof(struct gl_bindless_image));
+                        sizeof(struct gl_bindless_image) - ptr_size);
        }
     }
glprog->Parameters = _mesa_new_parameter_list();
     read_shader_parameters(metadata, glprog->Parameters);
  }
static void
  create_binding_str(const char *key, unsigned value, void *closure)
  {

_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to