On 22.08.2017 22:39, Roland Scheidegger wrote:
Am 22.08.2017 um 19:10 schrieb Marek Olšák:
Hi,

I'd like to discuss 16-bit float and integer support in TGSI. I'm
proposing this:

  struct tgsi_instruction
  {
     unsigned Type       : 4;  /* TGSI_TOKEN_TYPE_INSTRUCTION */
     unsigned NrTokens   : 8;  /* UINT */
     unsigned Opcode     : 8;  /* TGSI_OPCODE_ */
     unsigned Saturate   : 1;  /* BOOL */
     unsigned NumDstRegs : 2;  /* UINT */
     unsigned NumSrcRegs : 4;  /* UINT */
     unsigned Label      : 1;
     unsigned Texture    : 1;
     unsigned Memory     : 1;
     unsigned Precise    : 1;
-   unsigned Padding    : 1;
+   unsigned HalfPrecision : 1;
  };

There won't be any 16-bit TEMPs in TGSI, but each instruction will
have the HalfPrecision flag, which is a hint for drivers that they can
use a 16-bit opcode. Even texture, load, and store instructions can
set HalfPrecision, which means they can accept and return 16-bit
values.

The catch is that drivers will have to insert 16-bit <-> 32-bit
conversions manually, because they won't be present in TGSI. The
advantage is that we don't have to add 200 new opcodes for the 3 new
16-bit types.

What do you think?


Flagging instructions as 16bit doesn't look too bad to me, but I'm
wondering if this isn't a bit problematic wrt register files. Clearly,
this is a restriction of tgsi "everything is a 32x4 value". Doubles, of
course, have a similar problem, but in the end they still have
well-defined interactions with the register files, because it's defined
what bits ultimately represent a 64bit value (at least in theory from
tgsi's point of view, it is perfectly valid to use some 32bit
calculations to set some reg, then just use double instructions directly
without conversion on these values - it may not be meaningful but it is
well defined).
But it looks like you want to avoid to have a well-defined mapping of
the registers to 16bit types (and with 16 bits instruction just being
hints, I can't see how it could exist).
Note that being able to flag instructions as HalfPrecision does not
necessarily mean you can't have any explicit 16bit conversion
instructions too.

Those already exist: PK2H and UP2H. Or did you have something else in mind?

More generally, there are really two use cases for this, and we need to be careful not to mix them up:

- transparent downgrading to 16-bit of lowp and mediump
- support for extensions that explicitly introduce 16-bit types

For lowp and mediump, the approach of just having a HalfPrecision bit on the instructions is probably fine.

The second case is different. I don't think there are ARB extensions for that yet, but there are AMD_gpu_shader_{int16,half_float} with explicitly 16-bit types. (There's also NV_half_float, but that's from earlier days without GLSL.) For those, we'd really need to provide exactly the required operation. No special handling of TGSI temporaries is needed: an f16vec4 is represented as a normal 4-component vector in TGSI, just that the upper 16 bits of each component are ignored.

Here's another question: What does "low precision" mean on a texture instruction? Are the offsets low precision or is it the output? Maybe we can punt on this for now -- at least GCN doesn't have low precision there anyway.

To sum it up:
- I think there have to be separate flags for "this is a true 16-bit instruction" and for "optional low precision" -- in the latter, the driver is responsible for on-the-fly conversion between half and full types - Apart from potential future issues with texture instructions, I think the flags on instructions are fine. So the plan is fine for GLES lowp/mediump.

Also, we're running out of bits here, but some of those bits can be moved into a separate instruction flags word when the time comes.

Cheers,
Nicolai



Roland
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